> Hi Anders, > > To get down latency for the osg viewer to run single threaded - this will > reduce the latency by a frame. Another thing you could do is use > svn/trunk > version of the OSG as this add a sync option that uses swap buffer sync > that ensures the main loop doesn't get too far ahead of the swap buffers > on > the graphics card.
If building yourself, you might want to read: http://forum.openscenegraph.org/viewtopic.php?t=14105 I found that OSG built with debug enabled, and was 3x slower than distro's. I also believe that oculusosgviewer uses it's own rendering code, and does not take advantage of Oculus' optimized code and/or timewarping. Simon _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org