Hi again, Just a follow up on my last post. I tried running OsgOculusViewer with the following variations of settings:
* Extended Mode + Desktop Composition On = Serious Judder * Extended Mode + Desktop Composition On + Single Threaded = Serious Judder * Extended Mode + Desktop Composition Off = No Judder * Extended Mode + Desktop Composition Off + Single Threaded = No Judder * Direct Mode + Desktop Composition On = No Judder * Direct Mode + Desktop Composition On + Single Threaded = No Judder * Direct Mode + Desktop Composition Off = No Judder * Direct Mode + Desktop Composition Off + Single Threaded = No Judder So the conclusion is that IF you have to run with Extended Mode the solution seems to be to disable desktop composition in Windows. I was unable to make the matching test using the OculusWorldDemo, since it opens on the wrong screen in extended mode when running in OpenGL mode (ie. with the flag: OculusWorldDemo.exe -r GL). Best regards Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62653#62653 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org