Hi, I've been exploring my options, and have not found a decent solution.
In the osg prerender example, there's an image that's attached to a camera. It is attached to a texture with texture->setImage(0, image);, and the camera has a post-draw callback that inverts the colors on the image. The image holds the pixels of the scene. When we render the texture, the texture may see that it has a dirty image attachment. The problem is that I don't want to dirty the whole image, which is 2048x2048. Cheers, Johny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70356#70356 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org