Hi,

Thanks. Where would I put the callback? As a pre-callback for the quad that is 
rendered by the ortographic camera? Something like that sounds alright to me 
for a view(er) slave with its own graph.

Currently though, texture->getTextureObject( cid )->bind();

and subsequently the glTexSubImage2D does not change my texture. Any ideas on 
why? Am I really binding the right texture?

Cheers,
Johny

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