Hi, Thanks. Where would I put the callback? As a pre-callback for the quad that is rendered by the ortographic camera? Something like that sounds alright to me for a view(er) slave with its own graph.
Currently though, texture->getTextureObject( cid )->bind(); and subsequently the glTexSubImage2D does not change my texture. Any ideas on why? Am I really binding the right texture? Cheers, Johny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70370#70370 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org