Hi, Mh Robert, it seems glTexSubImage2D is the most straightforward. I don't want to build an abstraction around one simple operation.
There's a couple of things now. Can I or may I manually bind using Code: texture->getTextureObject( cid )->bind(); or alternatively, directly with Code: glBindTexture( GL_TEXTURE_2D, tid ); ? Thank you! Cheers, Johny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70361#70361 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org