Hi,

Mh Robert, it seems glTexSubImage2D is the most straightforward. I don't want 
to build an abstraction around one simple operation.

There's a couple of things now. Can I or may I manually bind using 
Code:
texture->getTextureObject( cid )->bind();

 or alternatively, directly with 
Code:
glBindTexture( GL_TEXTURE_2D, tid );

?

Thank you!

Cheers,
Johny

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