Nodes are unique quads with editable geometry. I had no problem with 
performance exept removeChild when i tried to move them into transform matrix.
 I would be nice if osg will have function to move node to another group 
whithout internal std remove and erease. 
P.S. Sorry if my english is bad.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70658#70658





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to