I tried to subclass osg::group to implement my own removeChildren, but i cant call some osg::node functions because my class was not friend of osg::node. Implementing move of node is more difficult. Noded unique because User can move vertex of each node. Maybe I should made one node and work with geometry but 300k is maximum and performance is fine. I cant make screenshot now because I am not near computer. The goal of program is build one image from it parts.
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