I tried to subclass osg::group to implement my own removeChildren, but i cant 
call some osg::node functions because my class was not friend of osg::node. 
Implementing move of node is more difficult.
Noded unique because User can move vertex of each node.
Maybe I should made one node and work with geometry but 300k is maximum and 
performance is fine. 
I cant make screenshot now because I am not near computer. The goal of program 
is build one image from it parts.

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