Am 4/4/2017 um 3:53 PM schrieb Yura Ivanov:
Nodes are unique quads with editable geometry. I had no problem with
performance exept removeChild when i tried to move them into transform matrix.
If you're actually holding all the childs in a single group, the remove
will become horribly expensive (due to removal somewhere in the vector).
Try to restructure your group to have a tree-like substructure
(basically a quad-tree) to have smaller sets to work with.
I would be nice if osg will have function to move node to another group
whithout internal std remove and erease.
P.S. Sorry if my english is bad.
Cheers
Sebastian
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70658#70658
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