Roger, Hi!
Sorry about the long time to my response!
I have tried osg::CameraNode, and it works, havent figured it out
completley yet.
What i need to find out is how to get them to use diffrent viewmatrix's..
I want to be able to view different parts of a scenegraph in diffrent
"windows"..
When i use CameraNode it uses the "main-windows" viewMatrix, and if
you apply a viewMatrix to the CameraNode that will just translate from
the mainViewMatrix.
Is there a way to make the cameraNode independent from the main viewMatrix?
All osg::Transform nodes have a ReferenceFrame parameters, and this includes osg::CameraNode, the ReferenceFrame can be set to ABSOLUTE_RF or RELATIVE_RF (the default). If you want the CameraNode to be independent of the main camera then set it ABSOLUTE_RF. See the example which contain osg::CameraNode's.
Robert.
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
