On 5/15/06, David Johansson <[EMAIL PROTECTED]> wrote:
Roger, Hi!

Sorry about the long time to my response!

I have tried osg::CameraNode, and it works, havent figured it out
completley yet.
What i need to find out is how to get them to use diffrent viewmatrix's..
I want to be able to view different parts of a scenegraph in diffrent
"windows"..
When i use CameraNode it uses the "main-windows" viewMatrix, and if
you apply a viewMatrix to the CameraNode that will just translate from
the mainViewMatrix.

Is there a way to make the cameraNode independent from the main viewMatrix?

All osg::Transform nodes have a ReferenceFrame parameters, and this includes osg::CameraNode, the ReferenceFrame can be set to ABSOLUTE_RF or RELATIVE_RF (the default).  If you want the CameraNode to be independent of the main camera then set it ABSOLUTE_RF.  See the example which contain osg::CameraNode's.

Robert.
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