Ok, i must have missed that. Thank you for all the help and keep up the good work!
regards, David On 5/15/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
On 5/15/06, David Johansson <[EMAIL PROTECTED]> wrote: > Roger, Hi! > > Sorry about the long time to my response! > > I have tried osg::CameraNode, and it works, havent figured it out > completley yet. > What i need to find out is how to get them to use diffrent viewmatrix's.. > I want to be able to view different parts of a scenegraph in diffrent > "windows".. > When i use CameraNode it uses the "main-windows" viewMatrix, and if > you apply a viewMatrix to the CameraNode that will just translate from > the mainViewMatrix. > > Is there a way to make the cameraNode independent from the main viewMatrix? > All osg::Transform nodes have a ReferenceFrame parameters, and this includes osg::CameraNode, the ReferenceFrame can be set to ABSOLUTE_RF or RELATIVE_RF (the default). If you want the CameraNode to be independent of the main camera then set it ABSOLUTE_RF. See the example which contain osg::CameraNode's. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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