Hi Jan & Robert, I must admit, I'm not thrilled about the Boost dependency. I will have to support Solaris and I understand that Boost requires an STL port to build there. This newer STL is incompatible with another dependency I have so I'll have to be careful about keeping things separate. I may not be able to do that.
I'm getting this concern from a coworker so hopefully I'm not spreading unsubstantiated FUD. Has anyone else run into this Solaris/STL issue? Thanks, Greg -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, December 20, 2006 9:20 AM To: osg users Subject: Re: [osg-users] Has anyone tried making a VRML loader using OpenVRML? Hi Jan, On 12/20/06, Jan Ciger <[EMAIL PROTECTED]> wrote: > The issue is not whether it is available or not (it is) but whether it > is worth the trouble - OpenVRML is big and Boost even larger. These > are two huge dependencies for a tiny plugin able to load only some mesh data. > > I have submitted the current version of the plugin which uses the old > OpenVRML (and doesn't need Boost) to Robert already, but I feel that > this is not an approach sustainable in the long term. Perhaps one approach might be to host the OpenVRML plugin on the new server (when it comes online), make it its build similiar to the core OSG and make as easy as possible to pick up the plugin and use it. I would like to use this approach with a number of external but closely related projects. Keeping such projects alive, in sync with OSG release and consistent with the OSG style to build and distribution will be crucial. I'll write more about this in a separate thread. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
