On 6/26/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
So this also means that the smoothing visitor doesn't handle holes and such eges properly? I seem to recall I had some of the same problems earlier when the edges between a set of triangles got too large.
It handles holes just fine, its thin triangles than undulate rapidly that it'll pick up. Try using flat shading on your model and look at the angles that the thin triangles have. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
