On 6/26/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
So this also means that the smoothing visitor doesn't handle holes and such
eges properly?
I seem to recall I had some of the same problems earlier when the edges
between a set of triangles got too large.

It handles holes just fine, its thin triangles than undulate rapidly
that it'll pick up.  Try using flat shading on your model and look at
the angles that the thin triangles have.

Robert.
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