I had not known that stat but based on their other stats it doesn't surprise me ..
Until now Flash has been a strong force in the casual gaming scene but since adobe announced its discontinuing work on this it will probably create more share for unity Good news for us C# code poets is that there is a safe haven for the kind of code we write should Microsoft continue to push their HTML5... Err .. I mean Internet Explorer only agendas :) As if there is one market who have zero patience for platform stupidity it's gaming and we may very well adopt their choices down the road given they have no time to wait out companies like Adobe and Microsoft . I will say this though if Microsoft can't backfill XNA with their own gaming engine the is unity3d that natural choice or is it a case of acquire (which I doubt they will sell) or beat? Which already puts them way behind in adoption? On Thursday, September 5, 2013, David Connors wrote: > > On Wed, Sep 4, 2013 at 10:50 PM, Scott Barnes > <scott.bar...@gmail.com<javascript:_e({}, 'cvml', 'scott.bar...@gmail.com');> > > wrote: > >> Unity3d does just that today its scary how close they are from achieving >> the actual true cross platform write once use everywhere approach .. And it >> uses mono in the way u describe! :) > > > Seen their actual deployment figures? > > 100 Unity-based apps are deployed *per second*. > > -- --- Regards, Scott Barnes http://www.riagenic.com