Erm ... it appears I spoke in haste ...

The some of the vertices of the objects I'm trying to texture have more than one texture coordinates. For example, refer to the right part of the screenshot (not mine): http://tinyurl.com/y3sqtbt

You will see that vertices in the midline of the face gave two texture coordinates, while most of the others have just one.

As such a per-face texture mapping will be required. And, from what I see of the example written out by Paraview, the one-vertex one-texture coordinate approach will not work in this case.

What do you advise?

Thanks,

- Olumide

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