HI Eric,
What you see in the image http://tinyurl.com/y3sqtbt are the faces of
the model in UV space. The image is therefore an explicit specification
of texture coordinates on a per-face basis. That is to say, the
representation allows texture coordinates to independently specified for
each face. And as a result, seams appear in the UV space representation
whenever a vertex has more than 1 texture coordinate e.g. a diffuerent
texture coordinate for each face or group of faces.
CGI artists refer to this process of creating this representation as
UV-unwrapping. See:
http://www.blender.org/development/release-logs/blender-234/uv-unwrapping/
But I see what you mean. It is possible to export each UV patch of my
model as a different sub-object, where each vertex of the sub-object has
one texture coordinate.
Back on track ...
Thanks,
- Olumide
_______________________________________________
Powered by www.kitware.com
Visit other Kitware open-source projects at
http://www.kitware.com/opensource/opensource.html
Please keep messages on-topic and check the ParaView Wiki at:
http://paraview.org/Wiki/ParaView
Follow this link to subscribe/unsubscribe:
http://www.paraview.org/mailman/listinfo/paraview