Would be nice if we can document what version of (PS and VS) or extensions used by the SurfaceLIC (on Wiki? Source? Release Notes?)
I am happy to assist someone for this task. Thanks, 2010/8/26 Dave Partyka <[email protected]> > Glad to hear! > > 2010/8/26 Aurélien Marsan <[email protected]> > >> I have just installed a GeForce 8400 GS on my computer. >> SurfaceLIC is working perfectly. The good news of the day !!! >> >> Le 26 août 2010 15:22, Aurélien Marsan <[email protected]> a écrit : >> >> Ok then, if we summarize things like this : >>> >>> Don't work : >>> >>> - Quadro FX 3450 >>> DirectX >>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html> >>> : 9.0c OpenGL >>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html> >>> :2.0 PS/VS >>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html> >>> :3.0/3.0 >>> - ATI X1900 XT >>> DirectX >>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html> >>> : 9.0c OpenGL >>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html> >>> :2.0 PS/VS >>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html> >>> :3.0/3.0 >>> >>> Work >>> >>> - ATI Radeon HD 4850 >>> DirectX >>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html> >>> : 10.1 OpenGL >>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html> >>> :2.1 PS/VS >>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html> >>> :4.1/4.1 >>> - Quadro FX 1700 >>> DirectX >>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html> >>> : 10.0 OpenGL >>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html> >>> :2.1 PS/VS >>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html> >>> :4.0/4.0 >>> >>> Maybe we could say that (for nvidia, ATI & other manufacturers), that >>> DirectX Compliance must be >= 10.0 and (maybe OR, but in doubt... we should >>> say AND) OpenGL >= 2.0. >>> PS/VS Version seem to be used for calculate the DirectX Compliance. >>> >> >> >> _______________________________________________ >> Powered by www.kitware.com >> >> Visit other Kitware open-source projects at >> http://www.kitware.com/opensource/opensource.html >> >> Please keep messages on-topic and check the ParaView Wiki at: >> http://paraview.org/Wiki/ParaView >> >> Follow this link to subscribe/unsubscribe: >> http://www.paraview.org/mailman/listinfo/paraview >> >> > > _______________________________________________ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > Follow this link to subscribe/unsubscribe: > http://www.paraview.org/mailman/listinfo/paraview > > -- | Aashish Chaudhary | R&D Engineer | Kitware Inc. | www.kitware.com
_______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
