Sounds good. I will work with Dave on this.

Thanks,
Aashish


On Thu, Aug 26, 2010 at 12:14 PM, Utkarsh Ayachit <
[email protected]> wrote:

> Wiki would be the best place.
>
> Utkarsh
>
>
> On Thu, Aug 26, 2010 at 12:09 PM, Aashish Chaudhary <
> [email protected]> wrote:
>
>> Would be nice if we can document what version of (PS and VS) or extensions
>> used by the SurfaceLIC (on Wiki? Source? Release Notes?)
>>
>> I am happy to assist someone for this task.
>>
>> Thanks,
>>
>>
>> 2010/8/26 Dave Partyka <[email protected]>
>>
>> Glad to hear!
>>>
>>> 2010/8/26 Aurélien Marsan <[email protected]>
>>>
>>>>  I have just installed a GeForce 8400 GS on my computer.
>>>> SurfaceLIC is working perfectly. The good news of the day !!!
>>>>
>>>> Le 26 août 2010 15:22, Aurélien Marsan <[email protected]> a écrit :
>>>>
>>>> Ok then, if we summarize things like this :
>>>>>
>>>>> Don't work :
>>>>>
>>>>>    - Quadro FX 3450
>>>>>     DirectX 
>>>>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>>    : 9.0c OpenGL 
>>>>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>>    :2.0 PS/VS 
>>>>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>>    :3.0/3.0
>>>>>    - ATI X1900 XT
>>>>>    DirectX 
>>>>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>>    : 9.0c OpenGL 
>>>>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>>    :2.0 PS/VS 
>>>>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>>    :3.0/3.0
>>>>>
>>>>> Work
>>>>>
>>>>>    - ATI Radeon HD 4850
>>>>>    DirectX 
>>>>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>>    : 10.1 OpenGL 
>>>>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>>    :2.1 PS/VS 
>>>>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>>    :4.1/4.1
>>>>>    - Quadro FX 1700
>>>>>    DirectX 
>>>>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>>    : 10.0 OpenGL 
>>>>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>>    :2.1 PS/VS 
>>>>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>>    :4.0/4.0
>>>>>
>>>>> Maybe we could say that (for nvidia, ATI & other manufacturers), that
>>>>> DirectX Compliance must be >= 10.0 and (maybe OR, but in doubt... we 
>>>>> should
>>>>> say AND) OpenGL >= 2.0.
>>>>> PS/VS Version seem to be used for calculate the DirectX Compliance.
>>>>>
>>>>
>>>>
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>>
>>
>> --
>> | Aashish Chaudhary
>> | R&D Engineer
>> | Kitware Inc.
>> | www.kitware.com
>>
>> _______________________________________________
>> Powered by www.kitware.com
>>
>> Visit other Kitware open-source projects at
>> http://www.kitware.com/opensource/opensource.html
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>> Please keep messages on-topic and check the ParaView Wiki at:
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>


-- 
| Aashish Chaudhary
| R&D Engineer
| Kitware Inc.
| www.kitware.com
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