This is good to know. On linux we can find this extensions via glxinfo not sure about windows or mac. May be we can put a line on the wiki on how to query GL extensions? I remember some tool on windows wglinfo. GLEW might have a test app that can query the extension may be?
2010/8/26 Dave Partyka <[email protected]> > Francois says it requires openGL 2.1 plus floating point texture extension > (GL_ARB_texture_float) at a minimum. Determining if the hardware supports > GL_ARB_texture_float probably can't be determined easily from product > documentation. You're best bet it is to focus on cards that support OpenGL > 3.0 and/or Direct X 10. > > 2010/8/26 Aashish Chaudhary <[email protected]> > > Would be nice if we can document what version of (PS and VS) or extensions >> used by the SurfaceLIC (on Wiki? Source? Release Notes?) >> >> I am happy to assist someone for this task. >> >> Thanks, >> >> >> 2010/8/26 Dave Partyka <[email protected]> >> >> Glad to hear! >>> >>> 2010/8/26 Aurélien Marsan <[email protected]> >>> >>>> I have just installed a GeForce 8400 GS on my computer. >>>> SurfaceLIC is working perfectly. The good news of the day !!! >>>> >>>> Le 26 août 2010 15:22, Aurélien Marsan <[email protected]> a écrit : >>>> >>>> Ok then, if we summarize things like this : >>>>> >>>>> Don't work : >>>>> >>>>> - Quadro FX 3450 >>>>> DirectX >>>>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html> >>>>> : 9.0c OpenGL >>>>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html> >>>>> :2.0 PS/VS >>>>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html> >>>>> :3.0/3.0 >>>>> - ATI X1900 XT >>>>> DirectX >>>>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html> >>>>> : 9.0c OpenGL >>>>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html> >>>>> :2.0 PS/VS >>>>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html> >>>>> :3.0/3.0 >>>>> >>>>> Work >>>>> >>>>> - ATI Radeon HD 4850 >>>>> DirectX >>>>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html> >>>>> : 10.1 OpenGL >>>>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html> >>>>> :2.1 PS/VS >>>>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html> >>>>> :4.1/4.1 >>>>> - Quadro FX 1700 >>>>> DirectX >>>>> Compliance<http://www.gpureview.com/directx-compliance-article-386.html> >>>>> : 10.0 OpenGL >>>>> Compliance<http://www.gpureview.com/opengl-compliance-article-389.html> >>>>> :2.1 PS/VS >>>>> Version<http://www.gpureview.com/pixel-shader-version-article-390.html> >>>>> :4.0/4.0 >>>>> >>>>> Maybe we could say that (for nvidia, ATI & other manufacturers), that >>>>> DirectX Compliance must be >= 10.0 and (maybe OR, but in doubt... we >>>>> should >>>>> say AND) OpenGL >= 2.0. >>>>> PS/VS Version seem to be used for calculate the DirectX Compliance. >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Powered by www.kitware.com >>>> >>>> Visit other Kitware open-source projects at >>>> http://www.kitware.com/opensource/opensource.html >>>> >>>> Please keep messages on-topic and check the ParaView Wiki at: >>>> http://paraview.org/Wiki/ParaView >>>> >>>> Follow this link to subscribe/unsubscribe: >>>> http://www.paraview.org/mailman/listinfo/paraview >>>> >>>> >>> >>> _______________________________________________ >>> Powered by www.kitware.com >>> >>> Visit other Kitware open-source projects at >>> http://www.kitware.com/opensource/opensource.html >>> >>> Please keep messages on-topic and check the ParaView Wiki at: >>> http://paraview.org/Wiki/ParaView >>> >>> Follow this link to subscribe/unsubscribe: >>> http://www.paraview.org/mailman/listinfo/paraview >>> >>> >> >> >> -- >> | Aashish Chaudhary >> | R&D Engineer >> | Kitware Inc. >> | www.kitware.com >> > > -- | Aashish Chaudhary | R&D Engineer | Kitware Inc. | www.kitware.com
_______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
