The x11 specific support in TriD is deprecated and unsupported but I believe it still works with PDL-2.4.10.
The catch is that ongoing TriD and OpenGL development might not continue to work with that option. Our work going forwards is based on platform-neutral implementations. Also, it would help me (the current TriD/OpenGL developer if you could help debug the issue for your 64bit platform. Cheers, Chris On Fri, Mar 23, 2012 at 7:23 AM, zentara <[email protected]> wrote: > > I'm just jumping in here, but on my 64-bit linux > laptop, I had to edit the perldl.conf to get > TriD to build by setting the POGL_WINDOW_TYPE > to x11. > > # Try to build Graphics/TriD > # > # true -> force build of PDL::Graphics:::TriD > # false -> skip build of PDL::Graphics:::TriD > # undef -> let PDL build decide based on dependencies present > # > WITH_3D => undef, > > # Build Graphics/TriD using Perl OpenGL > # > # true -> use new Perl OpenGL bindings > # false -> use legacy, deprecated X11 only bindings > # undef -> let PDL build decide (check if Perl OpenGL is present) > # > USE_POGL => undef, > # USE_POGL => 0, > # > POGL_VERSION => 0.65, # minimum compatible OpenGL version > > # need x11 type for linux > POGL_WINDOW_TYPE => 'x11', # use X11+GLX for windows > # POGL_WINDOW_TYPE => 'glut', # use GLUT for windows > > 0m, > Joe > > > > > > _______________________________________________ > Perldl mailing list > [email protected] > http://mailman.jach.hawaii.edu/mailman/listinfo/perldl _______________________________________________ Perldl mailing list [email protected] http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
