The x11 specific support in TriD is deprecated and
unsupported but I believe it still works with PDL-2.4.10.

The catch is that ongoing TriD  and OpenGL development
might not continue to work with that option.  Our work
going forwards is based on platform-neutral implementations.

Also, it would help me (the current TriD/OpenGL developer
if you could help debug the issue for your 64bit platform.

Cheers,
Chris

On Fri, Mar 23, 2012 at 7:23 AM, zentara <[email protected]> wrote:
>
> I'm just jumping in here, but on my 64-bit linux
> laptop, I had to edit the perldl.conf to get
> TriD to build by  setting the  POGL_WINDOW_TYPE
> to x11.
>
> # Try to build Graphics/TriD
> #
> # true -> force build of PDL::Graphics:::TriD
> # false -> skip build of PDL::Graphics:::TriD
> # undef -> let PDL build decide based on dependencies present
> #
>        WITH_3D => undef,
>
> # Build Graphics/TriD using Perl OpenGL
> #
> # true -> use new Perl OpenGL bindings
> # false -> use legacy, deprecated X11 only bindings
> # undef -> let PDL build decide (check if Perl OpenGL is present)
> #
>        USE_POGL => undef,
> #       USE_POGL => 0,
> #
>        POGL_VERSION => 0.65,           # minimum compatible OpenGL version
>
> #  need x11 type for linux
>       POGL_WINDOW_TYPE => 'x11',      # use X11+GLX for windows
> #        POGL_WINDOW_TYPE => 'glut',     # use GLUT for windows
>
> 0m,
> Joe
>
>
>
>
>
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