On Fri, Mar 23, 2012 at 9:41 AM, zentara <[email protected]> wrote:
> On Fri, 23 Mar 2012 08:27:00 -0400
> Chris Marshall <[email protected]> wrote:
>
> Also, it would help me (the current TriD/OpenGL developer
>>if you could help debug the issue for your 64bit platform.
>
> Hi,
>
> What would you like me to do? I'm using Slackware 13.37

The first thing would be to try running test.pl from the Perl
OpenGL (POGL) distribution to check that that is installed
and working.  If that fails, then the problem is in the POGL
layer and not (necessarily) in the PDL::Graphics::TriD code.

--Chris

> I can rebuild PDL-2.4.10 a few times with different options,
> but I don't know how to debug the problem. What output
> would you need?
>
> 0m,
> Joe
>
>
>
>>The x11 specific support in TriD is deprecated and
>>unsupported but I believe it still works with PDL-2.4.10.
>>
>>The catch is that ongoing TriD  and OpenGL development
>>might not continue to work with that option.  Our work
>>going forwards is based on platform-neutral implementations.
>>
>>Also, it would help me (the current TriD/OpenGL developer
>>if you could help debug the issue for your 64bit platform.
>>
>>Cheers,
>>Chris
>>
>>On Fri, Mar 23, 2012 at 7:23 AM, zentara <[email protected]> wrote:
>>>
>>> I'm just jumping in here, but on my 64-bit linux
>>> laptop, I had to edit the perldl.conf to get
>>> TriD to build by  setting the  POGL_WINDOW_TYPE
>>> to x11.
>>>
>>> # Try to build Graphics/TriD
>>> #
>>> # true -> force build of PDL::Graphics:::TriD
>>> # false -> skip build of PDL::Graphics:::TriD
>>> # undef -> let PDL build decide based on dependencies present
>>> #
>>>        WITH_3D => undef,
>>>
>>> # Build Graphics/TriD using Perl OpenGL
>>> #
>>> # true -> use new Perl OpenGL bindings
>>> # false -> use legacy, deprecated X11 only bindings
>>> # undef -> let PDL build decide (check if Perl OpenGL is present)
>>> #
>>>        USE_POGL => undef,
>>> #       USE_POGL => 0,
>>> #
>>>        POGL_VERSION => 0.65,           # minimum compatible OpenGL version
>>>
>>> #  need x11 type for linux
>>>       POGL_WINDOW_TYPE => 'x11',      # use X11+GLX for windows
>>> #        POGL_WINDOW_TYPE => 'glut',     # use GLUT for windows
>>>
>>> 0m,
>>> Joe
>>>
>>>
>>>
>>>
>>>
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