On Fri, Mar 23, 2012 at 08:26, David Mertens <[email protected]> wrote:
> Myra -
>
> Persistence != PITA. :-)
>
> Others have given advice on where to go next with your sleuthing. I want to
> reiterate what Chris said: if the other tests pass, then PDL itself should
> be fully functional for your Algorithms work. The opengl stuff is for an
> optional PDL extension, and the failing tests indicate a problem with that
> extension, not with PDL itself.
>
> Another reason we (I) have not been able to offer an immediate solution is
> because we don't have (m)any users on Arch, we don't have many users on 64
> bit, the intersection of those two groups is probably zero, and the number
> of devs in that intersection is certainly zero. I've used Arch in the past
> and really liked it but I'm not using it right now. I recall a rather
> lengthy setup phase, as with Gentoo, making it difficult for one of the devs
> (me) to just pop it in a virtual box and try to reproduce your problem.
>
> So, hang in there! If you run the POGL tests and everything checks out
> clean, then get back to us. You may be able to twist my arm to get me to
> install Arch in a virtual box on my 64-bit Mac. (And if I've gone that far,
> I may just try to create a PGKBUILD for it. However, I'm pretty tied up with
> other things, so my response in all of this may be slow.) And again, I would
> encourage you to forge ahead with Mastering Algorithms in Perl, as you
> should have everything you'll need even without PDL's OpenGL hooks.
>
> David
>
> On Mar 22, 2012 11:55 PM, "Myra Nelson" <[email protected]> wrote:
>>
>> On Tue, Mar 20, 2012 at 21:32, chm <[email protected]> wrote:
>> > Hi Myra-
>> >
>> > I haven't seen this particular problem before
>> > but it looks like you are building on a 64bit
>> > platform and I know there are some issues with
>> > detection and use of the correct OpenGL libraries
>> > especially with 32bit and 64bit options
>> > available.
>> >
>> > I recommend, as has Rob, that you try building
>> > without the WITH_POGL option set to see if that
>> > completes successfully.  If so, you'll have
>> > almost all of PDL up and running and we can
>> > look into debugging the specifics for the
>> > PDL::Graphics::TriD support.
>> >
>> > --Chris
>> >
>> Gentlemen:
>>
>> First let me say I know how busy you are. I'm a Geologist (retired)
>> and it kept me going in circles. I'm trying to use this as a learning
>> experience so I haven't quit looking. Since the build is successful
>> and the tests fail I ran the following commands in the build
>> directory.
>>
>> prove -v -b -I t/opengl.t 2>&1 | tee opengl.t-test.results
>>
>> The following is the final snippet.
>>
>> t/nsdatahandle.t ............
>> 1..1
>> # Running under perl version 5.014002 for linux
>> # Current time local: Thu Mar 22 23:30:58 2012
>> # Current time GMT:   Fri Mar 23 04:30:58 2012
>> # Using Test.pm version 1.25_02
>> ok 1
>> ok
>> t/ones.t ....................
>> 1..4
>> ok 1
>> ok 2
>>
>> [
>>  [1 1]
>>  [1 1]
>>  [1 1]
>> ]
>> ok 3
>> ok 4
>> ok
>>
>> *** glibc detected *** /usr/bin/perl: corrupted double-linked list:
>> 0x00000000006bb120 ***
>>
>> I went ahead and tested the next file in line, opengl.t, with the same
>> parameters and it chokes at exactly the same place.
>>
>> The full test log is here:
>>
>> http://pastebin.com/gerPmNNP
>>
>> Sorry If I'm being a PIA. I don't expect miracles, just trying to be
>> helpful.
>>
>> Myra
>> --
>> Chaos! Panic! Disaster! (My work here is done)
>>
>> _______________________________________________
>> Perldl mailing list
>> [email protected]
>> http://mailman.jach.hawaii.edu/mailman/listinfo/perldl

To All:

Yes I have a working build without POGL and no the 3D graphics aren't
an issue. I was just trying to sort out the bug and see if I could be
of some assistance. Since Arch is a rolling release and tends to be
bleeding edge ( I prefer up to date ) and is only limited by what you
want to make of it, some times it takes some work to get things
running. When a lot of the development base it constantly updated you
have to be on your toes.

I was almost to the opinion that opengl was the problem. I'll go
through all your suggestions and see what I come up with and report
back. In the too much info department, I suffer from ADHD and need
something to keep my focus.

Ciao for now

Myra

-- 
Chaos! Panic! Disaster! (My work here is done)

_______________________________________________
Perldl mailing list
[email protected]
http://mailman.jach.hawaii.edu/mailman/listinfo/perldl

Reply via email to