On Fri, Mar 23, 2012 at 08:26, David Mertens <[email protected]> wrote: > Myra - > > Persistence != PITA. :-) > > Others have given advice on where to go next with your sleuthing. I want to > reiterate what Chris said: if the other tests pass, then PDL itself should > be fully functional for your Algorithms work. The opengl stuff is for an > optional PDL extension, and the failing tests indicate a problem with that > extension, not with PDL itself. > > Another reason we (I) have not been able to offer an immediate solution is > because we don't have (m)any users on Arch, we don't have many users on 64 > bit, the intersection of those two groups is probably zero, and the number > of devs in that intersection is certainly zero. I've used Arch in the past > and really liked it but I'm not using it right now. I recall a rather > lengthy setup phase, as with Gentoo, making it difficult for one of the devs > (me) to just pop it in a virtual box and try to reproduce your problem. > > So, hang in there! If you run the POGL tests and everything checks out > clean, then get back to us. You may be able to twist my arm to get me to > install Arch in a virtual box on my 64-bit Mac. (And if I've gone that far, > I may just try to create a PGKBUILD for it. However, I'm pretty tied up with > other things, so my response in all of this may be slow.) And again, I would > encourage you to forge ahead with Mastering Algorithms in Perl, as you > should have everything you'll need even without PDL's OpenGL hooks. > > David > > On Mar 22, 2012 11:55 PM, "Myra Nelson" <[email protected]> wrote: >> >> On Tue, Mar 20, 2012 at 21:32, chm <[email protected]> wrote: >> > Hi Myra- >> > >> > I haven't seen this particular problem before >> > but it looks like you are building on a 64bit >> > platform and I know there are some issues with >> > detection and use of the correct OpenGL libraries >> > especially with 32bit and 64bit options >> > available. >> > >> > I recommend, as has Rob, that you try building >> > without the WITH_POGL option set to see if that >> > completes successfully. If so, you'll have >> > almost all of PDL up and running and we can >> > look into debugging the specifics for the >> > PDL::Graphics::TriD support. >> > >> > --Chris >> > >> Gentlemen: >> >> First let me say I know how busy you are. I'm a Geologist (retired) >> and it kept me going in circles. I'm trying to use this as a learning >> experience so I haven't quit looking. Since the build is successful >> and the tests fail I ran the following commands in the build >> directory. >> >> prove -v -b -I t/opengl.t 2>&1 | tee opengl.t-test.results >> >> The following is the final snippet. >> >> t/nsdatahandle.t ............ >> 1..1 >> # Running under perl version 5.014002 for linux >> # Current time local: Thu Mar 22 23:30:58 2012 >> # Current time GMT: Fri Mar 23 04:30:58 2012 >> # Using Test.pm version 1.25_02 >> ok 1 >> ok >> t/ones.t .................... >> 1..4 >> ok 1 >> ok 2 >> >> [ >> [1 1] >> [1 1] >> [1 1] >> ] >> ok 3 >> ok 4 >> ok >> >> *** glibc detected *** /usr/bin/perl: corrupted double-linked list: >> 0x00000000006bb120 *** >> >> I went ahead and tested the next file in line, opengl.t, with the same >> parameters and it chokes at exactly the same place. >> >> The full test log is here: >> >> http://pastebin.com/gerPmNNP >> >> Sorry If I'm being a PIA. I don't expect miracles, just trying to be >> helpful. >> >> Myra >> -- >> Chaos! Panic! Disaster! (My work here is done) >> >> _______________________________________________ >> Perldl mailing list >> [email protected] >> http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
To All: Yes I have a working build without POGL and no the 3D graphics aren't an issue. I was just trying to sort out the bug and see if I could be of some assistance. Since Arch is a rolling release and tends to be bleeding edge ( I prefer up to date ) and is only limited by what you want to make of it, some times it takes some work to get things running. When a lot of the development base it constantly updated you have to be on your toes. I was almost to the opinion that opengl was the problem. I'll go through all your suggestions and see what I come up with and report back. In the too much info department, I suffer from ADHD and need something to keep my focus. Ciao for now Myra -- Chaos! Panic! Disaster! (My work here is done) _______________________________________________ Perldl mailing list [email protected] http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
