On 31 January 2012 10:29, dimitris chloupis <theki...@yahoo.co.uk> wrote:
> I wanted to ask if NB and COG will support windows as well, I see no windows
> build.
there is windows build, just check downloads page of NB project site.

>
> and here we go with first problem. I am in linux mint 12 32 bit with a
> graphic card NVIDIA GEFORCE 6200 .
>
> I got Cog VM with the Nativeboost plugin + Pharo 1.4 image + Nativeboost +
> NBOpenGL
>
> This is my workspace
>
> ----
> Gofer it
>         squeaksource: 'NativeBoost';
>         package: 'NativeBoost-Installer';
>         load.
>
>
> NBInstaller install.
>
> Gofer it
>         squeaksource: 'NBOpenGL';
>         package: 'ConfigurationOfNBOpenGL';
>         load.
>
> ConfigurationOfNBOpenGL project lastVersion load.
>
> test := (GLTTRenderingDemo new) openInWorld; yourself.
> ---
>
> the problem appears in the last line with an error "No suitable
> implementation found for initlising OpenGL context" . Should I assume it can
> find OpenGL libraries or is it a problem with the graphic card drivers. CC
> has been given me problem, but Blender works okish considering it completely
> reliant on OpenGL
>

Yes, because for linux we don't have an opengl initialization yet.
Javier were working on that..
@Javier, what is the status?

-- 
Best regards,
Igor Stasenko.

Reply via email to