On 31 January 2012 10:29, dimitris chloupis <theki...@yahoo.co.uk> wrote: > I wanted to ask if NB and COG will support windows as well, I see no windows > build. there is windows build, just check downloads page of NB project site.
> > and here we go with first problem. I am in linux mint 12 32 bit with a > graphic card NVIDIA GEFORCE 6200 . > > I got Cog VM with the Nativeboost plugin + Pharo 1.4 image + Nativeboost + > NBOpenGL > > This is my workspace > > ---- > Gofer it > squeaksource: 'NativeBoost'; > package: 'NativeBoost-Installer'; > load. > > > NBInstaller install. > > Gofer it > squeaksource: 'NBOpenGL'; > package: 'ConfigurationOfNBOpenGL'; > load. > > ConfigurationOfNBOpenGL project lastVersion load. > > test := (GLTTRenderingDemo new) openInWorld; yourself. > --- > > the problem appears in the last line with an error "No suitable > implementation found for initlising OpenGL context" . Should I assume it can > find OpenGL libraries or is it a problem with the graphic card drivers. CC > has been given me problem, but Blender works okish considering it completely > reliant on OpenGL > Yes, because for linux we don't have an opengl initialization yet. Javier were working on that.. @Javier, what is the status? -- Best regards, Igor Stasenko.