I got some time and finished commiting it. Steps to load it (I tested with pharo 1.3):
1. load NBOpenGL with its configuration. 2. load NBXLib package from monticello 3. load NBOpengl-X package from monticello Then you can run the example (you'll need tahoma font): 4. add the patch I attach. 5. Do this: GLTTRenderingDemo new openInWorld. tell if something doesn't work. Cheers, Javier. On Tue, Jan 31, 2012 at 12:53 PM, Javier Pimás <elpochodelage...@gmail.com>wrote: > Hi! IIRC: Two months ago the code was working on windows but needed some > modifications to create the contexts on the other platforms. Probably Igor > did that for mac now, and maybe even linux, but I have to test. I remember > I was working on the NBXLib wrapper so that context creation can be done > with st code on linux. I will continue with all this this week, I just have > to download everything and catch up with recent changes and then I'll come > back. > > Cheers, > Javier. > > > On Tue, Jan 31, 2012 at 10:38 AM, Igor Stasenko <siguc...@gmail.com>wrote: > >> On 31 January 2012 10:29, dimitris chloupis <theki...@yahoo.co.uk> wrote: >> > I wanted to ask if NB and COG will support windows as well, I see no >> windows >> > build. >> there is windows build, just check downloads page of NB project site. >> >> > >> > and here we go with first problem. I am in linux mint 12 32 bit with a >> > graphic card NVIDIA GEFORCE 6200 . >> > >> > I got Cog VM with the Nativeboost plugin + Pharo 1.4 image + >> Nativeboost + >> > NBOpenGL >> > >> > This is my workspace >> > >> > ---- >> > Gofer it >> > squeaksource: 'NativeBoost'; >> > package: 'NativeBoost-Installer'; >> > load. >> > >> > >> > NBInstaller install. >> > >> > Gofer it >> > squeaksource: 'NBOpenGL'; >> > package: 'ConfigurationOfNBOpenGL'; >> > load. >> > >> > ConfigurationOfNBOpenGL project lastVersion load. >> > >> > test := (GLTTRenderingDemo new) openInWorld; yourself. >> > --- >> > >> > the problem appears in the last line with an error "No suitable >> > implementation found for initlising OpenGL context" . Should I assume >> it can >> > find OpenGL libraries or is it a problem with the graphic card drivers. >> CC >> > has been given me problem, but Blender works okish considering it >> completely >> > reliant on OpenGL >> > >> >> Yes, because for linux we don't have an opengl initialization yet. >> Javier were working on that.. >> @Javier, what is the status? >> >> -- >> Best regards, >> Igor Stasenko. >> >> > > > -- > Lic. Javier Pimás > Ciudad de Buenos Aires > -- Lic. Javier Pimás Ciudad de Buenos Aires
NBOpenGL-Morphic-JavierPimas.Stasenko.7.mcz
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