On 31 January 2012 14:57, dimitris chloupis <theki...@yahoo.co.uk> wrote: >> yes this is just that we got instability on jenkins windows slave > > aha no problemo I can wait > >> there is windows build, just check downloads page of NB project site. > > oups I missed the obvious one , hehe > >> Yes, because for linux we don't have an opengl initialization yet. >> Javier were working on that.. >> @Javier, what is the status? > > No problemo, I am fine with macos one for now which is my main platform > anyway. But its good to know that future support for windows and linux is > one of your goals. > yes.. but it takes time to make it work everywhere.
> By the way I read the Chapter you linked of PBE pdf on FFI . Very well > written, it might be WIP but already it clears up loads and loads of > things. > > Cool name you picked there "Spock" should I assume someone is like me a big > fan of Star Trek ? > > Is there any documentation anywhere even partial for NBOpenGL that I can use > ? (google does not return anything ) > since it is a direct binding to opengl, do not expect any documentation on it. it is assumed that if you know opengl, you should be capable of doing the rest by yourself :) maybe context handling/initialization part needs some documenting.. but not that much. since using FFI you can directly interact with OS and other OS-specific stuff, anyone could actually do it in own whay (an opengl context creation), while then use the NBOpenGL for rendering. -- Best regards, Igor Stasenko.