On Mar 11, 2013, at 2:10 PM, jannik laval <jannik.la...@gmail.com> wrote:
> Hi Stef, > > I am searching to do that too. > For now, I am using something else... And I plan to create new Menu more > usable. > > Here is what I use, for your case, just adapt it when trying: > > === > | aMenu sz on | > on := soundInput isRecording. > self stop. > aMenu := MenuMorph new title: ('FFT size (currently {1})' translated > format:{fft n}). > ((7 to: 10) collect: [:n | 2 raisedTo: n]) do: [:r | > aMenu add: r printString > target: FFT > selector: #new > argument: r > ]. > > aMenu popUpInWorld. > > self resetDisplay. > on ifTrue: [self start]. > === the problem is that we are missing a way to have menu that simply return a value (without resorting to a method execution and selector). Stef > > Jannik > > > 2013/3/11 stephane ducasse <stephane.duca...@free.fr> > In fact I see that the problem is more into > > how can I specify a menu item which returns a value that I specify without > passing a symbol > > ((7 to: 10) collect: [:n | 2 raisedTo: n]) do: [:r | aMenu > add: r printString action: r]. > > > On Mar 11, 2013, at 1:28 PM, Stéphane Ducasse <stephane.duca...@inria.fr> > wrote: > > > HI guys > > > > I'm trying to fix all the sound interface for 2.0 and I got trapped into > > MenuMorph. How do I schedule a menu and get its selected value? > > I have to convert code like the following one. > > > > > > > > | aMenu sz on | > > aMenu := MenuMorph new title: ('FFT size (currently {1})' translated > > format:{fft n}). > > ((7 to: 10) collect: [:n | 2 raisedTo: n]) do: [:r | aMenu add: r > > printString action: r]. > > > > sz := aMenu popUpInWorld. > > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ > > how can I get the selected value? > > > > > > sz ifNil: [^ self]. > > on := soundInput isRecording. > > self stop. > > fft := FFT new: sz. > > self resetDisplay. > > on ifTrue: [self start]. > > > > > > > > > > -- > ~~Dr. Jannik Laval~~ > École des Mines de Douai > Enseignant-chercheur > http://www.jannik-laval.eu >