Thanks Johan, it's working fine. Once I have better results I'll share
them with all of you.
Cheers,
Offray
On 16/01/16 14:00, Johan Fabry wrote:
Well that’s actually much easier. :-) What you need to do is to use the
presentationClass:startOn: API method.
| ui |
ui := GlamourPresentationModel new.
ui presentationClass: GTPlayground startOn: (GTPlayPage new saveContent: '42').
ui openWithSpec
I just realized that this was not clear from the examples in the class comment.
I have updated the class comment to reflect this.
I hope this resolves all your issues!
On Jan 16, 2016, at 14:24, Offray Vladimir Luna Cárdenas <off...@riseup.net>
wrote:
Hi,
I'm still kind of lost here. If I try with these approaches I get a *new*
GTPlayground window populated with content, instead of an embedded one. How can
I made this GTPlayPage one that is embedded in a spec glamour interface, like
the one in the minimalist example: a dictionary with two keys/values: one which
is shown as text and other that is shown as a playground, both populated with
the content in the dict values and both, embedded in a widget instead of on
separate windows. Is this possible with the current Spec-Glamour
implementation?, if not how can be it extended to make this happen?
Thanks,
Offray
On 16/01/16 10:36, Johan Fabry wrote:
Ah, sorry for the confusion, for the sake of the example I oversimplified
things. Let’s say that I have a GTPlayground instance that has been around for
some time, and then I want to change its content. What should I do?
| play |
“play is the GTPlayground instance"
play := (GTPlayground new openOn: GTPlayPage new) model.
“… lots of things happen … the world turns … sun and moon go up and down … "
play entity saveContent: '42'.
play update.
Still like this ?
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Johan Fabry - http://pleiad.cl/~jfabry
PLEIAD and RyCh labs - Computer Science Department (DCC) - University of
Chile