Hi all Hope you can help me with this one. how is it possible to control the torque, in a joint, from a c++ program?
I have created a world and a model file. now i would like to build my own controller for the joints in the model, using a c++ program, but i can not figure out how the syntax should be? It looks like i have to include the joint.hh and the header for the type of joint i am using but i am sort of stuck when it comes to loading the joint into the c++ program. I checked the ODE and it looks like there is an interface to the joints here too, which supports torque control, but i am kind of stuck when it comes to the (XMLconfig *node) which, as i see it should be used to tell the c++ program what and where the joint is... So whether I go "directly" through gazebos joint.hh header or through ode.h i am stuck at the XMLconfig thing. If it is possible an example would be greatly appreciated, since I am no code expert. Kindly Morten ----- Morten -- View this message in context: http://www.nabble.com/direct-Torque-control-from-c%2B%2B---tp19838798p19838798.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo