Hello,

In order to control a custom model, you need to write a controller
class. There are examples in gazebo/server/controllers. I would
recommend looking at gazebo/server/controllers/actarray/bandit. This
controller implements joint control of a humanoid robot.

Then take a look at worlds/models/banit.model to see how the
controller is specified in the model.


-nate

On Mon, Oct 6, 2008 at 7:14 AM, MML <[EMAIL PROTECTED]> wrote:
>
> Hi all
>
> Hope you can help me with this one.
> how is it possible to control the torque, in a joint, from a c++ program?
>
> I have created a world and a model file. now i would like to build my own
> controller for the joints in the model, using a c++ program, but i can not
> figure out how the syntax should be?
> It looks like i have to include the joint.hh and the header for the type of
> joint i am using but i am sort of stuck when it comes to loading the joint
> into the c++ program. I checked the ODE and it looks like there is an
> interface to the joints here too, which supports torque control, but i am
> kind of stuck when it comes to the (XMLconfig *node) which, as i see it
> should be used to tell the c++ program what and where the joint is... So
> whether I go "directly" through gazebos joint.hh header or through ode.h i
> am stuck at the XMLconfig thing.
> If it is possible an example would be greatly appreciated, since I am no
> code expert.
>
> Kindly Morten
>
> -----
> Morten
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>
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