Hi Nate

Great!!!

just was I was looking for.


Nate Koenig-4 wrote:
> 
> Hello,
> 
> In order to control a custom model, you need to write a controller
> class. There are examples in gazebo/server/controllers. I would
> recommend looking at gazebo/server/controllers/actarray/bandit. This
> controller implements joint control of a humanoid robot.
> 
> Then take a look at worlds/models/banit.model to see how the
> controller is specified in the model.
> 
> 
> -nate
> 
> On Mon, Oct 6, 2008 at 7:14 AM, MML <[EMAIL PROTECTED]> wrote:
>>
>> Hi all
>>
>> Hope you can help me with this one.
>> how is it possible to control the torque, in a joint, from a c++ program?
>>
>> I have created a world and a model file. now i would like to build my own
>> controller for the joints in the model, using a c++ program, but i can
>> not
>> figure out how the syntax should be?
>> It looks like i have to include the joint.hh and the header for the type
>> of
>> joint i am using but i am sort of stuck when it comes to loading the
>> joint
>> into the c++ program. I checked the ODE and it looks like there is an
>> interface to the joints here too, which supports torque control, but i am
>> kind of stuck when it comes to the (XMLconfig *node) which, as i see it
>> should be used to tell the c++ program what and where the joint is... So
>> whether I go "directly" through gazebos joint.hh header or through ode.h
>> i
>> am stuck at the XMLconfig thing.
>> If it is possible an example would be greatly appreciated, since I am no
>> code expert.
>>
>> Kindly Morten
>>
>> -----
>> Morten
>> --
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>>
>>
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-----
Morten
-- 
View this message in context: 
http://www.nabble.com/direct-Torque-control-from-c%2B%2B---tp19838798p19886366.html
Sent from the playerstage-gazebo mailing list archive at Nabble.com.


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