Thomas Frohwein writes:
> > > I would like to propose importing games/rare-launcher. This is a
> > > python-based project that implements an open-source client for the
> > > Epic Games Store [1]. It's useful for anyone who has an account
> > > there. It uses games/legendary as the backend for interaction with
> > > Epic Games Store. To log in, it opens a web browser where you have
> > > to be logged into the Epic Games Store to then carry this over to
> > > the launcher (you may need to run `legendary auth` in the command
> > > line for this).
> > > 
> > > Once authenticated, it provides a nice, visual library of the games
> > > owned on the store, with options to download, customize, and launch.
> > > It even takes care of the Epic Games Services integration. Online
> > > multiplayer through Epic's infrastructure looks like it's functional
> > > (I haven't tried multiplayer for real because of lack of popular
> > > multiplayer games in my library).
> > > 
> > > It is still a little buggy here and there and may sometimes need a
> > > restart. It will automatically launch games with wine if configured
> > > so in the settings which works quite well. Occasionally it wants to
> > > start the 32bit version, in which case some manual intervention may
> > > be needed.
> > > 
> > > Some games don't work, but with this and wine I've launched the
> > > following successfully: Civilization VI, Shadow of the Tomb Raider,
> > > Super Meat Boy Forever, Songs of Silence, The Witness, Vampire
> > > Survivors, World of Goo.
> > > 
> > > ok?

Looks like 1.12.0.0 in PLIST should be ${MODPY_DISTV} instead.

Are any of those patches being upstreamed?

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