On Mon, Aug 23, 2010 at 09:45:09AM +0200, Alf Schlichting wrote: > On Fri, Aug 20, 2010 at 09:41:53AM +0200, Alf Schlichting wrote: > > On Fri, Aug 20, 2010 at 12:02:52AM -0700, Ryan Freeman wrote: > > > Excerpts from Ryan Freeman's message of Thu Aug 19 21:48:10 -0700 2010: > > > > Excerpts from Alf Schlichting's message of Thu Aug 19 00:41:27 -0700 > > > > 2010: > > > > > On Sun, Aug 15, 2010 at 10:12:54PM -0700, Ryan Freeman wrote: > > > > > > Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 -0700 > > > > > > 2009: > > > > > > > hello ports@ > > > > > > > > > > > > > > attached is an updated port from my original 'random svn checkout' > > > > > > > port, thankfully they finally released a new complete version, > > > > > > > 1.36. > > > > > > > > > > > > > > builds and runs/plays great here on i386. > > > > > > > > > > > > > bump! just thought i'd revisit this and inform that i still use this > > > > > > port after over a year and through all snapshots, its only become > > > > > > better. present day sees quake3 running smooth as silk on my t41p, > > > > > > next to no sound issues (aucat -l -v 103 -b 1024 -z 512) and > > > > > > i regularly use it to play the urban terror mod. i will reattach > > > > > > for convenience sake, any additional comments at this time? > > > > > > > > > > > btw, what's the purpose of patch-code_sdl_sdl_snd_c ? > > > > > It gives me 1-2/10 sec sound delay (or even more) that I do not have > > > > > when deleting this patch (I have no idea of sound stuffr;). > > > > > > > > > > > > > hm that was pulled in as a suggestion in the original submission > > > > of this port. it was from openarena, which i now see does not have > > > > it and has many patch changes. i'm checking through them all now and > > > > updating ioquake3 to use the newest patches and going to see how that > > > > plays out. strange thing that sdl patch was originally to help sound > > > > but with a stuttering issue. i'll post update when i have something > > > > working and improved. > > > > > > included previous conversation as I did not realise it did not make > > > it to the list. attached is an updated version of my ioquake3 port, > > > this as Mr Schlichting pointed out does not use the sdl_snd_c patch > > > anymore, and I decided to sync all patches with the latest for > > > openarena, as they do share a very similar codebase. I also opted > > > to include Jacob Meuser's snd_sndio.c which worked without a hitch, > > > this is working even smoother now esp in regards to sound. I'll be > > > testing it more myself, comments? > > > > > > -ryan > > > > > > As stated in a private mail, upgrading to the latest snapshot > > on i386/MP borke ioquake3 for me (my own version as well as the old > > port version. ioquake3 is not able to apply its gamma correction > > anymore (same with 10.4 ubuntu radeon drivers as well as the binary > > blob ATI driver for newer cards in some cases). Game is too dark, > > brightness settings (r_gamma) do not work anymore. > > Does anyone have an idea what is causing this or have a workaround > > like setting those gamma values (whatever their correct name is:) > > beforehand? > > > > Alf > > > This seems to be a bug intruduced with xorg 7.5 with this commit: > http://cgit.freedesktop.org/xorg/xserver/commit/?id=91f73b79b7ae64e5b846d1efeb470bb61a913720 > as reported here: > http://bugzilla.libsdl.org/show_bug.cgi?id=971 > quick fix (but wrong) here: > http://www.mail-archive.com/x...@lists.freedesktop.org/msg05439.html > > At least that's my understanding. > I use the quick and wrong fix and r_gamma works again.
Checking the bug report there is also (comment 10) a patch for SDL to support xrandr gamma ramps. (Note X extensions are by no means promised, relying on them for functionality means this happens if the one you depend on becomes deprecated). Does that also work for you? -0- -- It is not true that life is one damn thing after another -- it's one damn thing over and over. -- Edna St. Vincent Millay