On Tue, Aug 24, 2010 at 03:16:54PM +0200, Alf Schlichting wrote:
> On Mon, Aug 23, 2010 at 03:06:54PM +0100, Owain Ainsworth wrote:
> > On Mon, Aug 23, 2010 at 09:45:09AM +0200, Alf Schlichting wrote:
> > > On Fri, Aug 20, 2010 at 09:41:53AM +0200, Alf Schlichting wrote:
> > > > On Fri, Aug 20, 2010 at 12:02:52AM -0700, Ryan Freeman wrote:
> > > > > Excerpts from Ryan Freeman's message of Thu Aug 19 21:48:10 -0700 
> > > > > 2010:
> > > > > > Excerpts from Alf Schlichting's message of Thu Aug 19 00:41:27 
> > > > > > -0700 2010:
> > > > > > > On Sun, Aug 15, 2010 at 10:12:54PM -0700, Ryan Freeman wrote:
> > > > > > > > Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 
> > > > > > > > -0700 2009:
> > > > > > > > > hello ports@
> > > > > > > > > 
> > > > > > > > > attached is an updated port from my original 'random svn 
> > > > > > > > > checkout'
> > > > > > > > > port, thankfully they finally released a new complete 
> > > > > > > > > version, 1.36.
> > > > > > > > > 
> > > > > > > > > builds and runs/plays great here on i386.
> > > > > > > > > 
> > > > > > > > bump! just thought i'd revisit this and inform that i still use 
> > > > > > > > this
> > > > > > > > port after over a year and through all snapshots, its only 
> > > > > > > > become 
> > > > > > > > better. present day sees quake3 running smooth as silk on my 
> > > > > > > > t41p,
> > > > > > > > next to no sound issues (aucat -l -v 103 -b 1024 -z 512) and
> > > > > > > > i regularly use it to play the urban terror mod. i will reattach
> > > > > > > > for convenience sake, any additional comments at this time?
> > > > > > > > 
> > > > > > > btw, what's the purpose of patch-code_sdl_sdl_snd_c ?
> > > > > > > It gives me 1-2/10 sec sound delay (or even more) that I do not 
> > > > > > > have 
> > > > > > > when deleting this patch (I have no idea of sound stuffr;).
> > > > > > >
> > > > > > 
> > > > > > hm that was pulled in as a suggestion in the original submission
> > > > > > of this port. it was from openarena, which i now see does not have
> > > > > > it and has many patch changes. i'm checking through them all now and
> > > > > > updating ioquake3 to use the newest patches and going to see how 
> > > > > > that
> > > > > > plays out. strange thing that sdl patch was originally to help sound
> > > > > > but with a stuttering issue. i'll post update when i have something
> > > > > > working and improved.
> > > > > 
> > > > > included previous conversation as I did not realise it did not make
> > > > > it to the list. attached is an updated version of my ioquake3 port,
> > > > > this as Mr Schlichting pointed out does not use the sdl_snd_c patch
> > > > > anymore, and I decided to sync all patches with the latest for
> > > > > openarena, as they do share a very similar codebase. I also opted
> > > > > to include Jacob Meuser's snd_sndio.c which worked without a hitch,
> > > > > this is working even smoother now esp in regards to sound. I'll be
> > > > > testing it more myself, comments?
> > > > > 
> > > > > -ryan
> > > > 
> > > > 
> > > > As stated in a private mail, upgrading to the latest snapshot 
> > > > on i386/MP borke ioquake3 for me (my own version as well as the old
> > > > port version. ioquake3 is not able to apply its gamma correction
> > > > anymore (same with 10.4 ubuntu radeon drivers as well as the binary
> > > > blob ATI driver for newer cards in some cases). Game is too dark,
> > > > brightness settings (r_gamma) do not work anymore.
> > > > Does anyone have an idea what is causing this or have a workaround
> > > > like setting those gamma values (whatever their correct name is:)
> > > > beforehand?
> > > > 
> > > > Alf
> > > > 
> > > This seems to be a bug intruduced with xorg 7.5 with this commit:
> > > http://cgit.freedesktop.org/xorg/xserver/commit/?id=91f73b79b7ae64e5b846d1efeb470bb61a913720
> > > as reported here:
> > > http://bugzilla.libsdl.org/show_bug.cgi?id=971
> > > quick fix (but wrong) here:
> > > http://www.mail-archive.com/x...@lists.freedesktop.org/msg05439.html
> > > 
> > > At least that's my understanding.
> > > I use the quick and wrong fix and r_gamma works again.
> > 
> > Checking the bug report there is also (comment 10) a patch for SDL
> > to support xrandr gamma ramps. (Note X extensions are by no means
> > promised, relying on them for functionality means this happens if the
> > one you depend on becomes deprecated). Does that also work for you?
> > 
> > -0-
> > -- 
> > It is not true that life is one damn thing after another -- it's one
> > damn thing over and over.
> >             -- Edna St. Vincent Millay
> 
> That patch works for me.
> So no need for the quick and wrong fix.
> I split the comment-10 patch into something that ports(7) can eat.
> 
> Alf
> 


I don't follow.  please explain why *this port* needs SDL to have
patches.  or does it affect other ports too?  there are many ports
that use SDL.

-- 
jake...@sdf.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org

Reply via email to