Hi John,

Your description of the PS3 architecture is very detailed and accurate.
There is just a small mistake that has slipped that I have noticed. The name
of these specialized CPU is SPUs. The main processor is the PPU.

Greetings,
Olivier Langlois
http://www.olivierlanglois.net
 
> 
> the DSP things (they call them SPE's) operate on 128 bit chunks which
> are two double floats, or two 64 bit ints, or 4 single floats or 4 32bit
> ints or 8 16bit...  or 16 8bit...   Each SPE has 128 128bit registers,
> and 256kbyte of local memory which is used for core and data.  The ONLY
> access the SPE's have to main memory is via a DMA engine, which provides
> a globally coherent view of memory and utilizes the host processors
> MMU.   The SPE's were totally designed for doing stuff like FFT's.
> 
> Each SPE can dispatch up to 2 instructions per cycle at 7 execution
> units, with some tricky even/odd pipeline stuff.
> 
> you can now get a Cell in a Blade system module that can be installed in
> a IBM BladeCenter... looks like they put two 3.2Ghz Cell's into a double
> wide Blade, so you can put 7 of these dual Cells into a 7U chassis (and
> probably 4KW of power :D).  They have Fedora Core 5 based Linux running
> on the Power core which supports SPE programming.
> 
> 
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