I now realize you were speaking of api/gles

I had been playing with webgl and was wondering what you needed to change.

I've a fair bit of studying ahead of me.

Thanks,

-- 
Raul


On Sat, Mar 21, 2015 at 1:10 PM, bill lam <[email protected]> wrote:
> I updated opengl addon to opengl 4.5 and opengles 3.1.
> All 6 shaders should now be supported.  Interestingly
> opengles 3 supports compute shader but not tessellation
> or geometry.
>
> Untested because my of hardware limitation.
>
> Пт, 20 мар 2015, jprogramming написал(а):
>> An overview of opengl versions as I understand them:
>>
>> gl ES 3.0 gl4.3 is a pretty safe target.  flagship level 2013 android 
>> devices supported and android 4.3.  Any current 4.4 $100 tablet would likely 
>> support.  Older desktops/laptops.
>>
>> gl ES 3.1 gl 4.5 is the version that adds compute shaders officially, though 
>> it was actually added in gl 4.3.  Nvidia has gl 4.5 drivers, ATI/AMD is 
>> unclear, though some 7000 series cards (APUs are 7000 series) support the 
>> 4.3 extention.  Android 5.0 and a higher end graphics chip (though low end 
>> intel atoms work, though those devices don't have 5.0 yet) is needed.  Last 
>> year's high end, and current midrange android 5.0 mobile devices should 
>> support it (when they get 5.0 apk).
>>
>>
>> ----- Original Message -----
>> From: Raul Miller <[email protected]>
>> To: Programming forum <[email protected]>
>> Cc:
>> Sent: Friday, March 20, 2015 9:28 AM
>> Subject: Re: [Jprogramming] Labs was Re: Plotting a 3D Ellipse
>>
>> Commonly used? That will depend on context.
>>
>> Compute Shaders could be useful for someone attempting to implement J
>> primitives (perhaps with reduced functionality or constrained domain
>> but increased performance) within OpenGL.
>>
>> Tessellation Control  (roughly equivalent to a scan on an array of up
>> to 120 vertices) and Tesselation Evaluation (roughly equivalent to
>> whatever on the result of the TC shader) shaders let you present
>> imagery which does not precisely fit the "polygonal" model of the
>> opengl data structures. (Smooth surfaces and hair-like structures are
>> two examples.)
>>
>> How much work is it to add support for a shader type?
>>
>> ...
>>
>> As for the incompatibility issues - that's going to take some work. We
>> will have to iterate on the effort here, with some things failing for
>> some people until we polish things up.
>>
>> Anyways, all of this will take some time. But I think it will be fun.
>> Or maybe useful.
>>
>> Thanks,
>>
>> --
>> Raul
>>
>> On Fri, Mar 20, 2015 at 2:06 AM, bill lam <[email protected]> wrote:
>> > Current opengl addon only supports vertex, fragment and geometry shaders,
>> > please let us know what other shaders are commonly used and should be
>> > included.
>> >
>> > Also note that different versions of GLSL are incompatible. Your lab may
>> > need to detect and run different versions depending on the target computer.
>> > On Mar 20, 2015 1:23 PM, "Raul Miller" <[email protected]> wrote:
>> >
>> >> It looks like the J6 documentation on lab file format:
>> >> http://www.jsoftware.com/docs/help602/user/labs.htm has also been
>> >> dropped from J803
>> >>
>> >> So, ok, I at least have a starting point. I imagine I'll trip a few
>> >> more times when testing out whatever parts of opengl2/webgl J
>> >> implementations currently support. I'll check back in here after I
>> >> have (a) made some progress, and (b) feel like I need some more
>> >> orientation.
>> >>
>> >> Thanks,
>> >>
>> >> --
>> >> Raul
>> >>
>> >> On Fri, Mar 20, 2015 at 12:12 AM, robert therriault
>> >> <[email protected]> wrote:
>> >> > Raul,
>> >> >
>> >> > Labs can be created just using a text editor, but if you really want to
>> >> use Author, I have created labs in 602 with Author and just moved the lab
>> >> file created over to the lab folder in j802.
>> >> >
>> >> > Cheers, bob
>> >> >
>> >> > On Mar 19, 2015, at 9:09 PM, Brian Schott <[email protected]>
>> >> wrote:
>> >> >
>> >> >> It looks like the Author system has been omitted in j8 because of the
>> >> >> following statement.
>> >> >>
>> >> >> ── (9 of 9) Lab Author ──────────────────────────────────────
>> >> >> The Lab Author system available from menu Studio|Author...
>> >> >> allows you to build or edit labs.
>> >> >>
>> >> >> To experiment, select Studio|Author... and open up the lab
>> >> >> system/author.ijt.
>> >> >> )
>> >> >>
>> >> >>
>> >> >>
>> >> >> --
>> >> >> (B=)
>> >> >> ----------------------------------------------------------------------
>> >> >> For information about J forums see http://www.jsoftware.com/forums.htm
>>
>> >> >
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>
> --
> regards,
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