Perhaps this is related to the api/gles addon, first update all addons
then  open gles.ijs and change the line (should within the first 10
lines)

> GLES_VERSION=: GLES_VERSION * 0~: (".@:wd :: 1:) 'qopenglmod'

to

GLES_VERSION=: 0

If your computer has opengl 2.0 or newer driver, then you won't need
the ANGLE opengl es emulation.

On Mon, Mar 23, 2015 at 5:39 PM, Raul Miller <[email protected]> wrote:
> Thanks, I should have included more detail.
>
> This works fine for me on OSX, but fails with windows jqt:
>
>    JVERSION
> Engine: j803/2014-10-19-11:11:11
> Library: 8.03.12
> Qt IDE: 1.3.1/5.3.2
> Platform: Win 64
> Installer: J803 install
> InstallPath: c:/users/user/j64-803
>
> I currently do not have access to any linux machines suitable for opengl work.
>
> I upgraded jqt (jconsole: install 'all') and I'm still getting the failure:
>
>    JVERSION
> Engine: j803/2014-10-19-11:11:11
> Library: 8.03.13
> Qt IDE: 1.3.1/5.3.2
> Platform: Win 64
> Installer: J803 install
> InstallPath: c:/users/user/j64-803
>
> Thanks again,
>
> --
> Raul
>
> On Sun, Mar 22, 2015 at 10:37 PM, bill lam <[email protected]> wrote:
>> I tested ok on linux64. What is your JVERSION and OS?
>>
>> BTW this kind of check is not needed, if there is no "s" suffix
>> in the output of wd'version', then the system should already
>> support opengl.
>>
>> Вс, 22 мар 2015, Raul Miller написал(а):
>>> I can reliably crash J by running:
>>>
>>> clear'' NB. clear base locale
>>> require 'graphics/gl2 api/gles'
>>> coinsert 'jgl2 jgles'
>>> testdlls=: 3 : 0
>>> try.
>>>  wd 'pc testopengl;minwh 10 10;cc g opengl;pclose'
>>>  'OpenGL OK.'
>>> catch.
>>>  wdpclose 'testopengl'
>>>  'OpenGL create context failed. OpenGL not available.'
>>> end.
>>> )
>>>
>>> followed by a short pause and then
>>>
>>> testdlls''
>>>
>>> If I omit the initial (clear'') the crash does not occur.
>>>
>>>    9!:14''
>>> j803/2014-10-19-11:11:11
>>>
>>> Please let me know if you cannot reproduce this crash using these steps.
>>>
>>> Thanks,
>>>
>>> --
>>> Raul
>>>
>>>
>>> On Sat, Mar 21, 2015 at 7:22 PM, bill lam <[email protected]> wrote:
>>> > documentation in jwiki page
>>> >
>>> > http://www.jsoftware.com/jwiki/OpenGL%20ES
>>> >
>>> > Also api of opengl 1.3 or older have been removed from the latest addon
>>> > update.
>>> >
>>> > Artifacts of opengl lab in labs addons have also been removed. If it still
>>> > shows opengl labs, remove the whole labs addon and install again.
>>> > On Mar 22, 2015 1:28 AM, "Raul Miller" <[email protected]> wrote:
>>> >
>>> >> I now realize you were speaking of api/gles
>>> >>
>>> >> I had been playing with webgl and was wondering what you needed to 
>>> >> change.
>>> >>
>>> >> I've a fair bit of studying ahead of me.
>>> >>
>>> >> Thanks,
>>> >>
>>> >> --
>>> >> Raul
>>> >>
>>> >>
>>> >> On Sat, Mar 21, 2015 at 1:10 PM, bill lam <[email protected]> wrote:
>>> >> > I updated opengl addon to opengl 4.5 and opengles 3.1.
>>> >> > All 6 shaders should now be supported.  Interestingly
>>> >> > opengles 3 supports compute shader but not tessellation
>>> >> > or geometry.
>>> >> >
>>> >> > Untested because my of hardware limitation.
>>> >> >
>>> >> > Пт, 20 мар 2015, jprogramming написал(а):
>>> >> >> An overview of opengl versions as I understand them:
>>> >> >>
>>> >> >> gl ES 3.0 gl4.3 is a pretty safe target.  flagship level 2013 android
>>> >> devices supported and android 4.3.  Any current 4.4 $100 tablet would
>>> >> likely support.  Older desktops/laptops.
>>> >> >>
>>> >> >> gl ES 3.1 gl 4.5 is the version that adds compute shaders officially,
>>> >> though it was actually added in gl 4.3.  Nvidia has gl 4.5 drivers, 
>>> >> ATI/AMD
>>> >> is unclear, though some 7000 series cards (APUs are 7000 series) support
>>> >> the 4.3 extention.  Android 5.0 and a higher end graphics chip (though 
>>> >> low
>>> >> end intel atoms work, though those devices don't have 5.0 yet) is needed.
>>> >> Last year's high end, and current midrange android 5.0 mobile devices
>>> >> should support it (when they get 5.0 apk).
>>> >> >>
>>> >> >>
>>> >> >> ----- Original Message -----
>>> >> >> From: Raul Miller <[email protected]>
>>> >> >> To: Programming forum <[email protected]>
>>> >> >> Cc:
>>> >> >> Sent: Friday, March 20, 2015 9:28 AM
>>> >> >> Subject: Re: [Jprogramming] Labs was Re: Plotting a 3D Ellipse
>>> >> >>
>>> >> >> Commonly used? That will depend on context.
>>> >> >>
>>> >> >> Compute Shaders could be useful for someone attempting to implement J
>>> >> >> primitives (perhaps with reduced functionality or constrained domain
>>> >> >> but increased performance) within OpenGL.
>>> >> >>
>>> >> >> Tessellation Control  (roughly equivalent to a scan on an array of up
>>> >> >> to 120 vertices) and Tesselation Evaluation (roughly equivalent to
>>> >> >> whatever on the result of the TC shader) shaders let you present
>>> >> >> imagery which does not precisely fit the "polygonal" model of the
>>> >> >> opengl data structures. (Smooth surfaces and hair-like structures are
>>> >> >> two examples.)
>>> >> >>
>>> >> >> How much work is it to add support for a shader type?
>>> >> >>
>>> >> >> ...
>>> >> >>
>>> >> >> As for the incompatibility issues - that's going to take some work. We
>>> >> >> will have to iterate on the effort here, with some things failing for
>>> >> >> some people until we polish things up.
>>> >> >>
>>> >> >> Anyways, all of this will take some time. But I think it will be fun.
>>> >> >> Or maybe useful.
>>> >> >>
>>> >> >> Thanks,
>>> >> >>
>>> >> >> --
>>> >> >> Raul
>>> >> >>
>>> >> >> On Fri, Mar 20, 2015 at 2:06 AM, bill lam <[email protected]> wrote:
>>> >> >> > Current opengl addon only supports vertex, fragment and geometry
>>> >> shaders,
>>> >> >> > please let us know what other shaders are commonly used and should 
>>> >> >> > be
>>> >> >> > included.
>>> >> >> >
>>> >> >> > Also note that different versions of GLSL are incompatible. Your lab
>>> >> may
>>> >> >> > need to detect and run different versions depending on the target
>>> >> computer.
>>> >> >> > On Mar 20, 2015 1:23 PM, "Raul Miller" <[email protected]> 
>>> >> >> > wrote:
>>> >> >> >
>>> >> >> >> It looks like the J6 documentation on lab file format:
>>> >> >> >> http://www.jsoftware.com/docs/help602/user/labs.htm has also been
>>> >> >> >> dropped from J803
>>> >> >> >>
>>> >> >> >> So, ok, I at least have a starting point. I imagine I'll trip a few
>>> >> >> >> more times when testing out whatever parts of opengl2/webgl J
>>> >> >> >> implementations currently support. I'll check back in here after I
>>> >> >> >> have (a) made some progress, and (b) feel like I need some more
>>> >> >> >> orientation.
>>> >> >> >>
>>> >> >> >> Thanks,
>>> >> >> >>
>>> >> >> >> --
>>> >> >> >> Raul
>>> >> >> >>
>>> >> >> >> On Fri, Mar 20, 2015 at 12:12 AM, robert therriault
>>> >> >> >> <[email protected]> wrote:
>>> >> >> >> > Raul,
>>> >> >> >> >
>>> >> >> >> > Labs can be created just using a text editor, but if you really
>>> >> want to
>>> >> >> >> use Author, I have created labs in 602 with Author and just moved
>>> >> the lab
>>> >> >> >> file created over to the lab folder in j802.
>>> >> >> >> >
>>> >> >> >> > Cheers, bob
>>> >> >> >> >
>>> >> >> >> > On Mar 19, 2015, at 9:09 PM, Brian Schott 
>>> >> >> >> > <[email protected]>
>>> >> >> >> wrote:
>>> >> >> >> >
>>> >> >> >> >> It looks like the Author system has been omitted in j8 because 
>>> >> >> >> >> of
>>> >> the
>>> >> >> >> >> following statement.
>>> >> >> >> >>
>>> >> >> >> >> ── (9 of 9) Lab Author ──────────────────────────────────────
>>> >> >> >> >> The Lab Author system available from menu Studio|Author...
>>> >> >> >> >> allows you to build or edit labs.
>>> >> >> >> >>
>>> >> >> >> >> To experiment, select Studio|Author... and open up the lab
>>> >> >> >> >> system/author.ijt.
>>> >> >> >> >> )
>>> >> >> >> >>
>>> >> >> >> >>
>>> >> >> >> >>
>>> >> >> >> >> --
>>> >> >> >> >> (B=)
>>> >> >> >> >>
>>> >> ----------------------------------------------------------------------
>>> >> >> >> >> For information about J forums see
>>> >> http://www.jsoftware.com/forums.htm
>>> >> >>
>>> >> >> >> >
>>> >> >> >> >
>>> >> ----------------------------------------------------------------------
>>> >> >> >> > For information about J forums see
>>> >> http://www.jsoftware.com/forums.htm
>>> >> >> >>
>>> >> ----------------------------------------------------------------------
>>> >> >> >> For information about J forums see
>>> >> http://www.jsoftware.com/forums.htm
>>> >> >> > ----------------------------------------------------------------------
>>> >> >> > For information about J forums see
>>> >> http://www.jsoftware.com/forums.htm
>>> >> >> ----------------------------------------------------------------------
>>> >> >> For information about J forums see http://www.jsoftware.com/forums.htm
>>> >> >> ----------------------------------------------------------------------
>>> >> >> For information about J forums see http://www.jsoftware.com/forums.htm
>>> >> >
>>> >> > --
>>> >> > regards,
>>> >> > ====================================================
>>> >> > GPG key 1024D/4434BAB3 2008-08-24
>>> >> > gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
>>> >> > gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
>>> >> > ----------------------------------------------------------------------
>>> >> > For information about J forums see http://www.jsoftware.com/forums.htm
>>> >> ----------------------------------------------------------------------
>>> >> For information about J forums see http://www.jsoftware.com/forums.htm
>>> > ----------------------------------------------------------------------
>>> > For information about J forums see http://www.jsoftware.com/forums.htm
>>> ----------------------------------------------------------------------
>>> For information about J forums see http://www.jsoftware.com/forums.htm
>>
>> --
>> regards,
>> ====================================================
>> GPG key 1024D/4434BAB3 2008-08-24
>> gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
>> gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

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