Thanks, I should have included more detail.

This works fine for me on OSX, but fails with windows jqt:

   JVERSION
Engine: j803/2014-10-19-11:11:11
Library: 8.03.12
Qt IDE: 1.3.1/5.3.2
Platform: Win 64
Installer: J803 install
InstallPath: c:/users/user/j64-803

I currently do not have access to any linux machines suitable for opengl work.

I upgraded jqt (jconsole: install 'all') and I'm still getting the failure:

   JVERSION
Engine: j803/2014-10-19-11:11:11
Library: 8.03.13
Qt IDE: 1.3.1/5.3.2
Platform: Win 64
Installer: J803 install
InstallPath: c:/users/user/j64-803

Thanks again,

-- 
Raul

On Sun, Mar 22, 2015 at 10:37 PM, bill lam <[email protected]> wrote:
> I tested ok on linux64. What is your JVERSION and OS?
>
> BTW this kind of check is not needed, if there is no "s" suffix
> in the output of wd'version', then the system should already
> support opengl.
>
> Вс, 22 мар 2015, Raul Miller написал(а):
>> I can reliably crash J by running:
>>
>> clear'' NB. clear base locale
>> require 'graphics/gl2 api/gles'
>> coinsert 'jgl2 jgles'
>> testdlls=: 3 : 0
>> try.
>>  wd 'pc testopengl;minwh 10 10;cc g opengl;pclose'
>>  'OpenGL OK.'
>> catch.
>>  wdpclose 'testopengl'
>>  'OpenGL create context failed. OpenGL not available.'
>> end.
>> )
>>
>> followed by a short pause and then
>>
>> testdlls''
>>
>> If I omit the initial (clear'') the crash does not occur.
>>
>>    9!:14''
>> j803/2014-10-19-11:11:11
>>
>> Please let me know if you cannot reproduce this crash using these steps.
>>
>> Thanks,
>>
>> --
>> Raul
>>
>>
>> On Sat, Mar 21, 2015 at 7:22 PM, bill lam <[email protected]> wrote:
>> > documentation in jwiki page
>> >
>> > http://www.jsoftware.com/jwiki/OpenGL%20ES
>> >
>> > Also api of opengl 1.3 or older have been removed from the latest addon
>> > update.
>> >
>> > Artifacts of opengl lab in labs addons have also been removed. If it still
>> > shows opengl labs, remove the whole labs addon and install again.
>> > On Mar 22, 2015 1:28 AM, "Raul Miller" <[email protected]> wrote:
>> >
>> >> I now realize you were speaking of api/gles
>> >>
>> >> I had been playing with webgl and was wondering what you needed to change.
>> >>
>> >> I've a fair bit of studying ahead of me.
>> >>
>> >> Thanks,
>> >>
>> >> --
>> >> Raul
>> >>
>> >>
>> >> On Sat, Mar 21, 2015 at 1:10 PM, bill lam <[email protected]> wrote:
>> >> > I updated opengl addon to opengl 4.5 and opengles 3.1.
>> >> > All 6 shaders should now be supported.  Interestingly
>> >> > opengles 3 supports compute shader but not tessellation
>> >> > or geometry.
>> >> >
>> >> > Untested because my of hardware limitation.
>> >> >
>> >> > Пт, 20 мар 2015, jprogramming написал(а):
>> >> >> An overview of opengl versions as I understand them:
>> >> >>
>> >> >> gl ES 3.0 gl4.3 is a pretty safe target.  flagship level 2013 android
>> >> devices supported and android 4.3.  Any current 4.4 $100 tablet would
>> >> likely support.  Older desktops/laptops.
>> >> >>
>> >> >> gl ES 3.1 gl 4.5 is the version that adds compute shaders officially,
>> >> though it was actually added in gl 4.3.  Nvidia has gl 4.5 drivers, 
>> >> ATI/AMD
>> >> is unclear, though some 7000 series cards (APUs are 7000 series) support
>> >> the 4.3 extention.  Android 5.0 and a higher end graphics chip (though low
>> >> end intel atoms work, though those devices don't have 5.0 yet) is needed.
>> >> Last year's high end, and current midrange android 5.0 mobile devices
>> >> should support it (when they get 5.0 apk).
>> >> >>
>> >> >>
>> >> >> ----- Original Message -----
>> >> >> From: Raul Miller <[email protected]>
>> >> >> To: Programming forum <[email protected]>
>> >> >> Cc:
>> >> >> Sent: Friday, March 20, 2015 9:28 AM
>> >> >> Subject: Re: [Jprogramming] Labs was Re: Plotting a 3D Ellipse
>> >> >>
>> >> >> Commonly used? That will depend on context.
>> >> >>
>> >> >> Compute Shaders could be useful for someone attempting to implement J
>> >> >> primitives (perhaps with reduced functionality or constrained domain
>> >> >> but increased performance) within OpenGL.
>> >> >>
>> >> >> Tessellation Control  (roughly equivalent to a scan on an array of up
>> >> >> to 120 vertices) and Tesselation Evaluation (roughly equivalent to
>> >> >> whatever on the result of the TC shader) shaders let you present
>> >> >> imagery which does not precisely fit the "polygonal" model of the
>> >> >> opengl data structures. (Smooth surfaces and hair-like structures are
>> >> >> two examples.)
>> >> >>
>> >> >> How much work is it to add support for a shader type?
>> >> >>
>> >> >> ...
>> >> >>
>> >> >> As for the incompatibility issues - that's going to take some work. We
>> >> >> will have to iterate on the effort here, with some things failing for
>> >> >> some people until we polish things up.
>> >> >>
>> >> >> Anyways, all of this will take some time. But I think it will be fun.
>> >> >> Or maybe useful.
>> >> >>
>> >> >> Thanks,
>> >> >>
>> >> >> --
>> >> >> Raul
>> >> >>
>> >> >> On Fri, Mar 20, 2015 at 2:06 AM, bill lam <[email protected]> wrote:
>> >> >> > Current opengl addon only supports vertex, fragment and geometry
>> >> shaders,
>> >> >> > please let us know what other shaders are commonly used and should be
>> >> >> > included.
>> >> >> >
>> >> >> > Also note that different versions of GLSL are incompatible. Your lab
>> >> may
>> >> >> > need to detect and run different versions depending on the target
>> >> computer.
>> >> >> > On Mar 20, 2015 1:23 PM, "Raul Miller" <[email protected]> wrote:
>> >> >> >
>> >> >> >> It looks like the J6 documentation on lab file format:
>> >> >> >> http://www.jsoftware.com/docs/help602/user/labs.htm has also been
>> >> >> >> dropped from J803
>> >> >> >>
>> >> >> >> So, ok, I at least have a starting point. I imagine I'll trip a few
>> >> >> >> more times when testing out whatever parts of opengl2/webgl J
>> >> >> >> implementations currently support. I'll check back in here after I
>> >> >> >> have (a) made some progress, and (b) feel like I need some more
>> >> >> >> orientation.
>> >> >> >>
>> >> >> >> Thanks,
>> >> >> >>
>> >> >> >> --
>> >> >> >> Raul
>> >> >> >>
>> >> >> >> On Fri, Mar 20, 2015 at 12:12 AM, robert therriault
>> >> >> >> <[email protected]> wrote:
>> >> >> >> > Raul,
>> >> >> >> >
>> >> >> >> > Labs can be created just using a text editor, but if you really
>> >> want to
>> >> >> >> use Author, I have created labs in 602 with Author and just moved
>> >> the lab
>> >> >> >> file created over to the lab folder in j802.
>> >> >> >> >
>> >> >> >> > Cheers, bob
>> >> >> >> >
>> >> >> >> > On Mar 19, 2015, at 9:09 PM, Brian Schott <[email protected]>
>> >> >> >> wrote:
>> >> >> >> >
>> >> >> >> >> It looks like the Author system has been omitted in j8 because of
>> >> the
>> >> >> >> >> following statement.
>> >> >> >> >>
>> >> >> >> >> ── (9 of 9) Lab Author ──────────────────────────────────────
>> >> >> >> >> The Lab Author system available from menu Studio|Author...
>> >> >> >> >> allows you to build or edit labs.
>> >> >> >> >>
>> >> >> >> >> To experiment, select Studio|Author... and open up the lab
>> >> >> >> >> system/author.ijt.
>> >> >> >> >> )
>> >> >> >> >>
>> >> >> >> >>
>> >> >> >> >>
>> >> >> >> >> --
>> >> >> >> >> (B=)
>> >> >> >> >>
>> >> ----------------------------------------------------------------------
>> >> >> >> >> For information about J forums see
>> >> http://www.jsoftware.com/forums.htm
>> >> >>
>> >> >> >> >
>> >> >> >> >
>> >> ----------------------------------------------------------------------
>> >> >> >> > For information about J forums see
>> >> http://www.jsoftware.com/forums.htm
>> >> >> >>
>> >> ----------------------------------------------------------------------
>> >> >> >> For information about J forums see
>> >> http://www.jsoftware.com/forums.htm
>> >> >> > ----------------------------------------------------------------------
>> >> >> > For information about J forums see
>> >> http://www.jsoftware.com/forums.htm
>> >> >> ----------------------------------------------------------------------
>> >> >> For information about J forums see http://www.jsoftware.com/forums.htm
>> >> >> ----------------------------------------------------------------------
>> >> >> For information about J forums see http://www.jsoftware.com/forums.htm
>> >> >
>> >> > --
>> >> > regards,
>> >> > ====================================================
>> >> > GPG key 1024D/4434BAB3 2008-08-24
>> >> > gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
>> >> > gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
>> >> > ----------------------------------------------------------------------
>> >> > For information about J forums see http://www.jsoftware.com/forums.htm
>> >> ----------------------------------------------------------------------
>> >> For information about J forums see http://www.jsoftware.com/forums.htm
>> > ----------------------------------------------------------------------
>> > For information about J forums see http://www.jsoftware.com/forums.htm
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
>
> --
> regards,
> ====================================================
> GPG key 1024D/4434BAB3 2008-08-24
> gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
> gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

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