documentation in jwiki page http://www.jsoftware.com/jwiki/OpenGL%20ES
Also api of opengl 1.3 or older have been removed from the latest addon update. Artifacts of opengl lab in labs addons have also been removed. If it still shows opengl labs, remove the whole labs addon and install again. On Mar 22, 2015 1:28 AM, "Raul Miller" <[email protected]> wrote: > I now realize you were speaking of api/gles > > I had been playing with webgl and was wondering what you needed to change. > > I've a fair bit of studying ahead of me. > > Thanks, > > -- > Raul > > > On Sat, Mar 21, 2015 at 1:10 PM, bill lam <[email protected]> wrote: > > I updated opengl addon to opengl 4.5 and opengles 3.1. > > All 6 shaders should now be supported. Interestingly > > opengles 3 supports compute shader but not tessellation > > or geometry. > > > > Untested because my of hardware limitation. > > > > Пт, 20 мар 2015, jprogramming написал(а): > >> An overview of opengl versions as I understand them: > >> > >> gl ES 3.0 gl4.3 is a pretty safe target. flagship level 2013 android > devices supported and android 4.3. Any current 4.4 $100 tablet would > likely support. Older desktops/laptops. > >> > >> gl ES 3.1 gl 4.5 is the version that adds compute shaders officially, > though it was actually added in gl 4.3. Nvidia has gl 4.5 drivers, ATI/AMD > is unclear, though some 7000 series cards (APUs are 7000 series) support > the 4.3 extention. Android 5.0 and a higher end graphics chip (though low > end intel atoms work, though those devices don't have 5.0 yet) is needed. > Last year's high end, and current midrange android 5.0 mobile devices > should support it (when they get 5.0 apk). > >> > >> > >> ----- Original Message ----- > >> From: Raul Miller <[email protected]> > >> To: Programming forum <[email protected]> > >> Cc: > >> Sent: Friday, March 20, 2015 9:28 AM > >> Subject: Re: [Jprogramming] Labs was Re: Plotting a 3D Ellipse > >> > >> Commonly used? That will depend on context. > >> > >> Compute Shaders could be useful for someone attempting to implement J > >> primitives (perhaps with reduced functionality or constrained domain > >> but increased performance) within OpenGL. > >> > >> Tessellation Control (roughly equivalent to a scan on an array of up > >> to 120 vertices) and Tesselation Evaluation (roughly equivalent to > >> whatever on the result of the TC shader) shaders let you present > >> imagery which does not precisely fit the "polygonal" model of the > >> opengl data structures. (Smooth surfaces and hair-like structures are > >> two examples.) > >> > >> How much work is it to add support for a shader type? > >> > >> ... > >> > >> As for the incompatibility issues - that's going to take some work. We > >> will have to iterate on the effort here, with some things failing for > >> some people until we polish things up. > >> > >> Anyways, all of this will take some time. But I think it will be fun. > >> Or maybe useful. > >> > >> Thanks, > >> > >> -- > >> Raul > >> > >> On Fri, Mar 20, 2015 at 2:06 AM, bill lam <[email protected]> wrote: > >> > Current opengl addon only supports vertex, fragment and geometry > shaders, > >> > please let us know what other shaders are commonly used and should be > >> > included. > >> > > >> > Also note that different versions of GLSL are incompatible. Your lab > may > >> > need to detect and run different versions depending on the target > computer. > >> > On Mar 20, 2015 1:23 PM, "Raul Miller" <[email protected]> wrote: > >> > > >> >> It looks like the J6 documentation on lab file format: > >> >> http://www.jsoftware.com/docs/help602/user/labs.htm has also been > >> >> dropped from J803 > >> >> > >> >> So, ok, I at least have a starting point. I imagine I'll trip a few > >> >> more times when testing out whatever parts of opengl2/webgl J > >> >> implementations currently support. I'll check back in here after I > >> >> have (a) made some progress, and (b) feel like I need some more > >> >> orientation. > >> >> > >> >> Thanks, > >> >> > >> >> -- > >> >> Raul > >> >> > >> >> On Fri, Mar 20, 2015 at 12:12 AM, robert therriault > >> >> <[email protected]> wrote: > >> >> > Raul, > >> >> > > >> >> > Labs can be created just using a text editor, but if you really > want to > >> >> use Author, I have created labs in 602 with Author and just moved > the lab > >> >> file created over to the lab folder in j802. > >> >> > > >> >> > Cheers, bob > >> >> > > >> >> > On Mar 19, 2015, at 9:09 PM, Brian Schott <[email protected]> > >> >> wrote: > >> >> > > >> >> >> It looks like the Author system has been omitted in j8 because of > the > >> >> >> following statement. > >> >> >> > >> >> >> ── (9 of 9) Lab Author ────────────────────────────────────── > >> >> >> The Lab Author system available from menu Studio|Author... > >> >> >> allows you to build or edit labs. > >> >> >> > >> >> >> To experiment, select Studio|Author... and open up the lab > >> >> >> system/author.ijt. > >> >> >> ) > >> >> >> > >> >> >> > >> >> >> > >> >> >> -- > >> >> >> (B=) > >> >> >> > ---------------------------------------------------------------------- > >> >> >> For information about J forums see > http://www.jsoftware.com/forums.htm > >> > >> >> > > >> >> > > ---------------------------------------------------------------------- > >> >> > For information about J forums see > http://www.jsoftware.com/forums.htm > >> >> > ---------------------------------------------------------------------- > >> >> For information about J forums see > http://www.jsoftware.com/forums.htm > >> > ---------------------------------------------------------------------- > >> > For information about J forums see > http://www.jsoftware.com/forums.htm > >> ---------------------------------------------------------------------- > >> For information about J forums see http://www.jsoftware.com/forums.htm > >> ---------------------------------------------------------------------- > >> For information about J forums see http://www.jsoftware.com/forums.htm > > > > -- > > regards, > > ==================================================== > > GPG key 1024D/4434BAB3 2008-08-24 > > gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3 > > gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3 > > ---------------------------------------------------------------------- > > For information about J forums see http://www.jsoftware.com/forums.htm > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
