Bill, Following your great recommendation I created the verb `right` below.
right=: 3 : 0 wh=. gl_qwh'' vd=. (gl_Rotate y, 0 0 1) mp~ 0,.~_3]\_1 fc vertexData p=. symdat <'vertexData' d=. 1&fc ,vd d memw p,0,(#d),2 gl_sel HD gl_paint'' ) After running the script I can see that `vertexData` has been changed as I wish after `right 90`, as shown below from the difference between vertexData before and after issuing the `right 90`. But the graphics window has not changed at all. What's the problem? The standard `a_g_paint` verb may need to be altered to trigger a new paint, but I can't think how. 6 {. _1 fc vertexData 0.3 _0.3 _0.133333 0 _0.1 0.0666667 right 90 0 6 {. _1 fc vertexData _0.3 _0.3 _0.133333 0 _0.1 _6.12323e_18 I added an `smoutput vbo` in a_g_paint and my session looked like the following where 3 4 is vbo here. 3 4 3 4 right 90 0 3 4 I similarly added `smoutput` almost everywhere in a_g_paint producing identical before and after results. On Tue, Mar 3, 2020 at 10:44 PM bill lam <bbill....@gmail.com> wrote: > symdat <'vertexData' is a pointer to the data (not header). > If you want to update without re-assigning the name, you > could do something like > > p=. symdat <'vertexData' > d=. 1&fc (new vertex data) > d memw p,0,(#d),2 > > but beware of any side effects > > -- (B=) ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm