Unfortunately I think the answer is "get used to it". The only other way I k ow would be to reduce the number of ground tracks significantly by making the polys either a very coarse grid or no fill. basically protel checks every track and node on a net when you touch it. Normally for non power items this takes no significant time but fo ground it has to check (it thinks) each and every track that makes up the polys. unfortunately this checking is independent of any of the DRC, etc. type checks you have control of.

Terry Creer wrote:

Hi all,
I've just been handed a rather large board with quite a few
individual GND polygons on it (35 to be exact). I've been asked to clean it
up so we can have a prototype made. Every time I make a change to the board,
(ie, move track, delete fill etc..etc..), after the edit, it sits there for
about 6 seconds with " Analysing GND" in the status bar at the bottom, and
then all is well until the next edit. I've turned off all online DRC checks, and anything else I could
think of, to no avail. I'm pulling my hair out trying to get this done (and
there's a lot to do...).


Any ideas?

Thanks!

TC






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