On 1/13/2014 7:55 PM, Mark Watson wrote:
On Mon, Jan 13, 2014 at 4:43 PM, Duncan Bayne <[email protected]
<mailto:[email protected]>> wrote:
On Mon, Jan 13, 2014, at 04:38 PM, Mark Watson wrote:
> Who is that question to ? I certainly have no idea of the answer
to that
> except that watermaking alone doesn't mean the requirements of
any of our
> existing content licenses.
... which was sort of my point. Discussion of watermarking etc. is
missing the *underlying* cause of the friction, which is that (as I
understand it) those licenses positively *require* non-user-modifiable
client components.
Actually, that's an assumption on my part.
Is it possible for you to post the relevant sections of the content
licenses to the list?
There are many such contracts and they are confidential, so
unfortunately I can't post them.
It doesn't make sense to discuss potential
solutions to requirements if those requirements aren't clear.
As far as I understand, the way things work today is that it is the
DRM vendors who take on the task of creating solutions that meet the
requirements of the studios and of getting buy-in from the studios
that their solutions do indeed meet the requirements. You can look,
for example, at the PlayReady robustness rules for an example of the
result: http://www.microsoft.com/playready/licensing/compliance/
Realistically, I don't think you will get studio requirements posted
publicly, but that's not a question for me.
Do you know anyone that I could ask - in terms of getting these
requirements posted publicly?
If not, do you know anyone who probably knows someone else that I could ask?
So, the DRM vendors have solved the problem of creating solutions that
meet studio requirements and what we are trying to do with EME is
provide a clean API to integrate these solutions with the HTML Media
Element. What we're not trying to do is standardize a solution to the
studio requirements. That would be rather ambitious, I feel.
...Mark
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Duncan Bayne
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