On Tuesday 01 May 2007 11:58:17 am DR0ID wrote: > Charles Joseph Christie II schrieb: > > On Tuesday 01 May 2007 09:48:04 am Samuel Mankins wrote: > >> I think I ran into the problem before. What it is is that the load_image > >> function does is return the image, and the image's rectangle. All you've > >> got to do is delete the bit at the end of the function that says "return > >> image, image.get_rect" and replace it with "return image". > >> > >> Charles Joseph Christie II wrote: > >>> So, I have a helpers.py file that I imported into all of my files. It > >>> loads sounds, images and music. However, when I load an image, I can't > >>> do anything with it because pygame keeps saying that "tuple object has > >>> no attribute 'blit'" and I can't do anything. > >>> > >>> I noticed at the bottom of this helper file, it says "return image, > >>> image.get_rect()" on it. What should I do with that then? > >>> > >>> Here is the file that is causing the problem and the helpers.py file. > >>> this is due on the 3RD OF MAY OH DANG IT GOT HERE FAST!!! :P > >>> > >>> (I said I wouldn't be rushing to get it out at the end of the deadline > >>> and, hey look, I'm rushing to get it out at the end of the deadline. Go > >>> figure. <_< ) > >>> > >>> Help is appreciated! I need all the help I can get! > > > > Well, it's problem after problem, bug after bug over here. I fixed it so > > that it loads images (Thanks!). I added my sprites to the > > pygame.sprite.RenderUpdates() sprite group and (after fixing a couple > > syntax errors) it worked! > > > > ...OK, not really. It almost worked. It returned no errors, yet the > > bullets don't appear on-screen. I put the code in SVN just a second ago > > if you want to check it out (svn://commons.game-host.org:3670/TypeNine) > > and I can provide a zip if you want, too. It's weird though... I think > > it's because I didn't put attacking in the def update() section but > > instead put self.attack() in there and made a def attack() in there to > > fire the bullets. I think that's the reason, anyway... > > Hi again > > I looked at it for a moment and found following: > > 1.)stg.py > in Player.update() > uncomment slef.image.blit(self.image, ...) # this cuases a segmentation > fault on my machine, winxp > > 2.)you have to add a Bullet.png in the img directory > > 3.) in stg.py in Boss.update() same line as in Player.update() > > 4.) in bullets.py in the Bullets class the same error as in the other > classe in update()! > > otherwise it seem to work, although I cant see anything happen on screen > except of the typing (cant see any bullet??). > > well done. > > ~DR0ID > > > > PS: if you want to chat, I'm currently online in the IRC on #pygame :-)
I think you have the old code... really really old. I uncommented the player image stuff ages ago and I have a (really ugly) bullet in my img folder. Did you use svn to get the code or what? I sent another email, it should have my most up-to-date junk on it.
