On Sat, 25 Aug 2007, Greg Ewing wrote: > Brian Fisher wrote: > > What I'm saying is that the game switches between the two, > > > >>(and the corresponding draw functions as well) but the OpenGL part > >> doesn't work. It only works when the Pygame part is not called. > > Hmmm. Maybe it's not possible to switch to an OpenGL > surface after you've started with a regular one?
I believe that is the case. Certainly I've never got it working. Richard