Has anyone noticed that now games running at 60 fps are only using 10-16% of
the CPU?

On Mon, Mar 3, 2008 at 1:16 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:

> I have updated all installers and document bundles on my site* to rc4.
> So the msi installer is ready for a Vista trial.
>
> Slightly off topic, but one thing I remembered is that the MMX scaling
> code Richard Goedeken so generously donated in not used in Visual C
> builds. The MMX code is in AT&T form, not used by masm. So the options
> are to add an masm translation of the code to transform.c or just use
> the MinGW compiled transform.pyd. Of course VC may be clever enough to
> do its own MMX optimization.
>
>
> Lenard
>
> *  http://www3.telus.net/len_l/pygame.htm
>
> md5sums:
>
> 9d703bc98c8c9072111409fb08208338 *pygame-1.8.0rc4.win32-py2.5.exe
> 38bc762790f190c13e4ef9431240007b *pygame-1.8.0a0.win32-py2.4.msi
> fb402e329d1e4e18071ee96e7cdda7fe *pygame-1.8.0rc4.win32-py2.4.exe
> 38bc762790f190c13e4ef9431240007b *pygame-1.8.0a0.win32-py2.4.msi
> c0efabf383c42652b384085a3311ef6b *pygame-1.8-docs-setup.exe
>
>
> René Dudfield wrote:
> > Hi,
> >
> > I've tagged pygame1.8.0rc4.
> >
> [snip]
> >
> > Mac OSX, and windows binary installers are coming soon.
> >
> > It's also tagged in subversion as 1.8.0rc4.
> >
> > The todo so far is:
> > - test builds with vista mods, so they install nicely without
> > administrator privs.
> >     - need to test with added manifest.
> > - update the credits file... we need to go through the WHATSNEW file
> > and add credits for all the contributions to pygame since the last
> > release.
> >
> >
> [snip]
> > I'll hopefully be able to test the manifest
> > stuff on a vista laptop tomorrow night.
> >
> >
>



-- 
- PyMike

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