Has anyone noticed that now games running at 60 fps are only using 10-16% of the CPU?
On Mon, Mar 3, 2008 at 1:16 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > I have updated all installers and document bundles on my site* to rc4. > So the msi installer is ready for a Vista trial. > > Slightly off topic, but one thing I remembered is that the MMX scaling > code Richard Goedeken so generously donated in not used in Visual C > builds. The MMX code is in AT&T form, not used by masm. So the options > are to add an masm translation of the code to transform.c or just use > the MinGW compiled transform.pyd. Of course VC may be clever enough to > do its own MMX optimization. > > > Lenard > > * http://www3.telus.net/len_l/pygame.htm > > md5sums: > > 9d703bc98c8c9072111409fb08208338 *pygame-1.8.0rc4.win32-py2.5.exe > 38bc762790f190c13e4ef9431240007b *pygame-1.8.0a0.win32-py2.4.msi > fb402e329d1e4e18071ee96e7cdda7fe *pygame-1.8.0rc4.win32-py2.4.exe > 38bc762790f190c13e4ef9431240007b *pygame-1.8.0a0.win32-py2.4.msi > c0efabf383c42652b384085a3311ef6b *pygame-1.8-docs-setup.exe > > > René Dudfield wrote: > > Hi, > > > > I've tagged pygame1.8.0rc4. > > > [snip] > > > > Mac OSX, and windows binary installers are coming soon. > > > > It's also tagged in subversion as 1.8.0rc4. > > > > The todo so far is: > > - test builds with vista mods, so they install nicely without > > administrator privs. > > - need to test with added manifest. > > - update the credits file... we need to go through the WHATSNEW file > > and add credits for all the contributions to pygame since the last > > release. > > > > > [snip] > > I'll hopefully be able to test the manifest > > stuff on a vista laptop tomorrow night. > > > > > -- - PyMike