Aye. I always use clock.tick. Well this is awesome that games can now run fast and not chew up CPU! Thank you pygame! :D
On Tue, Mar 4, 2008 at 11:45 AM, Brian Fisher <[EMAIL PROTECTED]> wrote: > I assume that's with games using Clock.tick? > > I think vs. 1.7 pygame 1.8 changed Clock.tick to be more cpu friendly: > http://www.pygame.org/docs/ref/time.html#Clock.tick > > Clock.tick_busy_loop would be a CPU unfriendly alternative. > > On Tue, Mar 4, 2008 at 7:00 AM, PyMike <[EMAIL PROTECTED]> wrote: > > Has anyone noticed that now games running at 60 fps are only using > 10-16% of > > the CPU? > > > -- - PyMike