Aye. I always use clock.tick. Well this is awesome that games can now run
fast and not chew up CPU! Thank you pygame! :D

On Tue, Mar 4, 2008 at 11:45 AM, Brian Fisher <[EMAIL PROTECTED]>
wrote:

> I assume that's with games using Clock.tick?
>
> I think vs. 1.7 pygame 1.8 changed Clock.tick to be more cpu friendly:
> http://www.pygame.org/docs/ref/time.html#Clock.tick
>
> Clock.tick_busy_loop would be a CPU unfriendly alternative.
>
> On Tue, Mar 4, 2008 at 7:00 AM, PyMike <[EMAIL PROTECTED]> wrote:
> > Has anyone noticed that now games running at 60 fps are only using
> 10-16% of
> > the CPU?
> >
>



-- 
- PyMike

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