I assume that's with games using Clock.tick? I think vs. 1.7 pygame 1.8 changed Clock.tick to be more cpu friendly: http://www.pygame.org/docs/ref/time.html#Clock.tick
Clock.tick_busy_loop would be a CPU unfriendly alternative. On Tue, Mar 4, 2008 at 7:00 AM, PyMike <[EMAIL PROTECTED]> wrote: > Has anyone noticed that now games running at 60 fps are only using 10-16% of > the CPU? >