On Sun, Mar 9, 2008 at 11:28 AM, Richard Goedeken <[EMAIL PROTECTED]> wrote: > Yep, you're right; I was looking in the wrong place. AGG does look quite > impressive. It's big enough that it probably deserves its own pygame module > if > it were to be integrated. One possible concern that should be considered is > speed. Since pygame is designed for games, these operations need to be fast > enough to be practical for pygame-based games. Usually there is a trade-off > between speed and quality, and it looks like AGG is targeting maximum image > quality. > I have a fair bit of experience using AGG for real-time 2D games, and because of it's configureable-templated-pipeine architecture, it's really trivial to pick between the higher-quality but slower solution and the much faster solution for whatever piece of an operation you want to configure. Maxim (the author) definitely put a lot of time into making pieces that do very high-quality rendering, but he has also done a lot of performance/optimization work as well, so in general there is very little left to optimize vs. agg code in terms of how you write the code. It's more about what operation you choose to do.
- Re: [pygame] MMX Transform for Win32 Jason Ward
- Re: [pygame] MMX Transform for Win32 Ian Mallett
- Re: [pygame] MMX Transform for Win32 Richard Goedeken
- Re: [pygame] MMX Transform for Win32 Ian Mallett
- Re: [pygame] MMX Transform for Win32 Richard Goedeken
- Re: [pygame] MMX Transform for Win32 Lenard Lindstrom
- Re: [pygame] MMX Transform for Win32 Brian Fisher
- [pygame] New transformations for future Pygame releases Richard Goedeken
- Re: [pygame] New transformations for future Pygame releas... Brian Fisher
- Re: [pygame] New transformations for future Pygame releas... Richard Goedeken
- Re: [pygame] New transformations for future Pygame releas... Brian Fisher
- Re: [pygame] New transformations for future Pygame releas... Casey Duncan
- Re: [pygame] New transformations for future Pygame releas... Casey Duncan
- Re: [pygame] New transformations for future Pygame releas... Brian Fisher
- Re: [pygame] New transformations for future Pygame releas... Casey Duncan
- Re: [pygame] New transformations for future Pygame releas... Brian Fisher
- Re: [pygame] New transformations for future Pygame releas... Greg Ewing
- Re: [pygame] New transformations for future Pygame releas... Ian Mallett
- Re: [pygame] MMX Transform for Win32 Greg Ewing
- Re: [pygame] MMX Transform for Win32 Ian Mallett
- Re: [pygame] MMX Transform for Win32 Brian Fisher