On Mar 9, 2008, at 10:58 AM, Richard Goedeken wrote:
Brian Fisher wrote:
If were going to have something like that (a warping function) in
PyGame, I would definitely want it to use anti-grain-geometry
(http://antigrain.com ) rather than use a newly coded up function.
AGG
has been around for a very long time, is highly tested, and once you
code up the basic integration issues a huge world of completely
awesome 2d software rendering falls out fairly easily (gaussian blur,
vector shape rendering, textured lines, etc. etc.)
I was previously unaware of this project; thanks for the link. It
looks quite impressive. It appears that AGG does not have a
function to do what Ian was asking for though - transforming a
rectangle to an arbitrary quadrilateral. What it can do, though, is
transform a rectange to an arbitrary parallelogram.
If I understand this screenshot correctly, I think it does do that:
http://antigrain.com/screenshots/perspective1.gif
(Labelled: 2D Bilinear transformations in a quadrangle)
It also seems to be able to do some non-linear distorts:
http://antigrain.com/screenshots/perspective5.jpg
http://antigrain.com/screenshots/distortions.jpg
very cool.
-Casey