I don't see why there would be issues. It would be optional... It wraps 2.0.15.
On Wed, Jun 18, 2008 at 6:32 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > Weren't there licensing issues. Which version of SDL_gfx does the new module > wrap? Otherwise I say "awesome!" as well. > > Lenard > > > René Dudfield wrote: >> >> awesome! >> >> I haven't seen this before... Maybe the other email didn't make it to >> the mailing list? >> >> Can you please resend the patch? >> >> cheers, >> >> >> On Wed, Jun 18, 2008 at 2:14 PM, Forrest Voight <[EMAIL PROTECTED]> wrote: >> >>> >>> Any interest in this? Shapes with alpha blending would be very nice >>> for simple games. >>> >>> On Sat, Jun 14, 2008 at 10:22 PM, Forrest Voight <[EMAIL PROTECTED]> >>> wrote: >>> >>>> >>>> This patch adds complete support for SDL_gfx primitive drawing to >>>> pygame. It adds a new module named gfx which has many functions to >>>> draw shapes to surfaces. >>>> >>>> The code is complete, but only has limited documentation with no >>>> extended documentation on any of the functions. >>>> >>>> Attached is a patch without the generated reference material >>>> (gfxnoref.diff) and one with reference material (glxref.diff). >>>> >>>> Thanks for any testing or comments! >>>> >>>> > >