I guess I confused SDL_gfx with another package we were looking at,
where there had been a license change from earlier versions. I should
have looked first. I am glad to see I was wrong.
Lenard
Brian Fisher wrote:
Um... isn't SDL_gfx LGPL?
at least, this page says it is:
http://www.ferzkopp.net/joomla/content/view/19/14/
... also, isn't pygame.draw made from copies of an old version of
SDL_gfx? Wouldn't it be natural to adapt this to just be an expanded
pygame.draw?
On Fri, Jun 27, 2008 at 9:47 AM, Lenard Lindstrom <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
Optional on Unix, yes, where SDL_gfx would be downloaded
separately from Pygame. On Windows the dependencies are included
in the Pygame binary. SDL_gfx would be specially built to be
compatible with Pythons 2.4, 2.5 and up. So the SDL_gfx license
needs to be compatible with Pygame's in this case. Of course the
SDL_gfx library could be distributed separately, but that would
just limit its usage as no one could assume it is available on all
machines.
Lenard
Forrest Voight wrote:
I don't see why there would be issues. It would be optional...
It wraps 2.0.15. <http://2.0.15.>
On Wed, Jun 18, 2008 at 6:32 PM, Lenard Lindstrom
<[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
Weren't there licensing issues. Which version of SDL_gfx
does the new module
wrap? Otherwise I say "awesome!" as well.
Lenard
René Dudfield wrote:
awesome!
I haven't seen this before... Maybe the other email
didn't make it to
the mailing list?
Can you please resend the patch?
cheers,
On Wed, Jun 18, 2008 at 2:14 PM, Forrest Voight
<[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
Any interest in this? Shapes with alpha blending
would be very nice
for simple games.
On Sat, Jun 14, 2008 at 10:22 PM, Forrest Voight
<[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
wrote:
This patch adds complete support for SDL_gfx
primitive drawing to
pygame. It adds a new module named gfx which
has many functions to
draw shapes to surfaces.
The code is complete, but only has limited
documentation with no
extended documentation on any of the functions.
Attached is a patch without the generated
reference material
(gfxnoref.diff) and one with reference
material (glxref.diff).
Thanks for any testing or comments!