Um... isn't SDL_gfx LGPL?

at least, this page says it is:
http://www.ferzkopp.net/joomla/content/view/19/14/

... also, isn't pygame.draw made from copies of an old version of SDL_gfx?
Wouldn't it be natural to adapt this to just be an expanded pygame.draw?

On Fri, Jun 27, 2008 at 9:47 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:

> Optional on Unix, yes, where SDL_gfx would be downloaded separately from
> Pygame. On Windows the dependencies are included in the Pygame binary.
> SDL_gfx would be specially built to be compatible with Pythons 2.4, 2.5 and
> up. So the SDL_gfx license needs to be compatible with Pygame's in this
> case. Of course the SDL_gfx library could be distributed separately, but
> that would just limit its usage as no one could assume it is available on
> all machines.
>
> Lenard
>
>
>
> Forrest Voight wrote:
>
>> I don't see why there would be issues. It would be optional...
>>
>> It wraps 2.0.15.
>>
>> On Wed, Jun 18, 2008 at 6:32 PM, Lenard Lindstrom <[EMAIL PROTECTED]>
>> wrote:
>>
>>
>>> Weren't there licensing issues. Which version of SDL_gfx does the new
>>> module
>>> wrap? Otherwise I say "awesome!" as well.
>>>
>>> Lenard
>>>
>>>
>>> René Dudfield wrote:
>>>
>>>
>>>> awesome!
>>>>
>>>> I haven't seen this before...  Maybe the other email didn't make it to
>>>> the mailing list?
>>>>
>>>> Can you please resend the patch?
>>>>
>>>> cheers,
>>>>
>>>>
>>>> On Wed, Jun 18, 2008 at 2:14 PM, Forrest Voight <[EMAIL PROTECTED]>
>>>> wrote:
>>>>
>>>>
>>>>
>>>>> Any interest in this? Shapes with alpha blending would be very nice
>>>>> for simple games.
>>>>>
>>>>> On Sat, Jun 14, 2008 at 10:22 PM, Forrest Voight <[EMAIL PROTECTED]>
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>> This patch adds complete support for SDL_gfx primitive drawing to
>>>>>> pygame. It adds a new module named gfx which has many functions to
>>>>>> draw shapes to surfaces.
>>>>>>
>>>>>> The code is complete, but only has limited documentation with no
>>>>>> extended documentation on any of the functions.
>>>>>>
>>>>>> Attached is a patch without the generated reference material
>>>>>> (gfxnoref.diff) and one with reference material (glxref.diff).
>>>>>>
>>>>>> Thanks for any testing or comments!
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>
>>
>

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