Um... isn't SDL_gfx LGPL? at least, this page says it is: http://www.ferzkopp.net/joomla/content/view/19/14/
... also, isn't pygame.draw made from copies of an old version of SDL_gfx? Wouldn't it be natural to adapt this to just be an expanded pygame.draw? On Fri, Jun 27, 2008 at 9:47 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > Optional on Unix, yes, where SDL_gfx would be downloaded separately from > Pygame. On Windows the dependencies are included in the Pygame binary. > SDL_gfx would be specially built to be compatible with Pythons 2.4, 2.5 and > up. So the SDL_gfx license needs to be compatible with Pygame's in this > case. Of course the SDL_gfx library could be distributed separately, but > that would just limit its usage as no one could assume it is available on > all machines. > > Lenard > > > > Forrest Voight wrote: > >> I don't see why there would be issues. It would be optional... >> >> It wraps 2.0.15. >> >> On Wed, Jun 18, 2008 at 6:32 PM, Lenard Lindstrom <[EMAIL PROTECTED]> >> wrote: >> >> >>> Weren't there licensing issues. Which version of SDL_gfx does the new >>> module >>> wrap? Otherwise I say "awesome!" as well. >>> >>> Lenard >>> >>> >>> René Dudfield wrote: >>> >>> >>>> awesome! >>>> >>>> I haven't seen this before... Maybe the other email didn't make it to >>>> the mailing list? >>>> >>>> Can you please resend the patch? >>>> >>>> cheers, >>>> >>>> >>>> On Wed, Jun 18, 2008 at 2:14 PM, Forrest Voight <[EMAIL PROTECTED]> >>>> wrote: >>>> >>>> >>>> >>>>> Any interest in this? Shapes with alpha blending would be very nice >>>>> for simple games. >>>>> >>>>> On Sat, Jun 14, 2008 at 10:22 PM, Forrest Voight <[EMAIL PROTECTED]> >>>>> wrote: >>>>> >>>>> >>>>> >>>>>> This patch adds complete support for SDL_gfx primitive drawing to >>>>>> pygame. It adds a new module named gfx which has many functions to >>>>>> draw shapes to surfaces. >>>>>> >>>>>> The code is complete, but only has limited documentation with no >>>>>> extended documentation on any of the functions. >>>>>> >>>>>> Attached is a patch without the generated reference material >>>>>> (gfxnoref.diff) and one with reference material (glxref.diff). >>>>>> >>>>>> Thanks for any testing or comments! >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>> >> >